Q3Map2 *definatly* not loading ASEs from mod directory...


(Emon) #1

Okay ydnar, I’m sure about it this time. Everything works fine in Radiant, my model and textures load fine. Q3Map2 is telling me it can’t find it. I get this:

ERROR: PicoLoadModel: Failed loading model models/ships/ssd.ase

There can’t be anything wrong with my paths or my fs_game settings in Radiant, because the rest of the map loads and compiles fine in the mod directory. I’ve only been able to fix this by putting my stuff in base, which I’m unable to do for this project in the long run.


(demonspawn) #2

I’m not having any issues loading .ASE models in our DeGeneration MOD…now I didn’t make the models so I can’t give any factual export information but the one thing I do see is that our .ASE models have (.ASE) file extension…not (.ase) so maybe having the extension be in upper case might help?


(Emon) #3

I’m not quite sure what’s happening now. My map compiles okay, but hardly anything from my mod directory does… If I compile outside of GtkRadiant, it seems okay. But how could my map and textures work but not my model or my shaders? :???:


(ydnar) #4

You need all referenced shader scripts to be listed in shaderlist.txt. Including those in the mod directory.

You must supply the additional -fs_game <your mod dir> argument to all runs of Q3Map2.

y


(Emon) #5

I know. I thought GtkRadiant was giving it the fs_game because it was able to find my map…

I’m compiling with BATs again, it seems to be the best way.