I’ve been mapping for Jedi Academy just fine for a little while, and test-compiling, and suddenly I go to do a test compile (through the GtkRadiant 1.4.0 BSP menu) and I get a “buffer overrun error.” Oh, I say to myself, why don’t I just take advantage of this to move to the newest q3map2 and q3map2toolz? So I download those, and try to run a compile, and in the BSP phase (and only the BSP phase), I get the generic “q3map2 has encountered a problem and has to close, we’re sorry for the inconvenience, please send Microsoft an error report” crap. Now I get this in the BSP phase no matter how I attempt to compile. This is only during the BSP phase, after it crashes, VIS and LIGHT run without errors (besides the obvious .bsp and .prt files not existing errors). Here’s the most-recently-attempted BSP command line I tried:
“C:/Games/Jedi Academy/Tools/q3map2/q3map2” -v -game ja -fs_basepath “C:/Games/Jedi Academy/GameData/” -meta “C:/Games/Jedi Academy/GameData/base/maps/chasm.map” >“C:/Games/Jedi Academy/Tools/GtkRadiant/junk.txt”
Same result occurs without the -fs_basepath “path” switch. The rest of the compile runs normally, I guess it feeds itself off one of my old .bsp’s. Any ideas on what causes this error, and how to fix it?


).