q3map2 crash at radiositiy


(sXY) #1

Hi!

What to do when Q3map2 2.5.17 crashes at radiosity? Any clue?
I have winXPsp2 on E6750

thanks in advance!

This is error code:


Microsoft (R) Windows Debugger Version 6.8.0004.0 X86
Copyright (c) Microsoft Corporation. All rights reserved.

*** wait with pending attach
Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path.           *
* Use .symfix to have the debugger choose a symbol path.                   *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is: 
ModLoad: 00400000 05457000   D:\Program Files\GtkRadiant 1.5.0\q3map2.exe
ModLoad: 7c900000 7c9b0000   D:\WINDOWS\system32
tdll.dll
ModLoad: 7c800000 7c8f4000   D:\WINDOWS\system32\kernel32.dll
ModLoad: 672c0000 6735b000   D:\Program Files\GtkRadiant 1.5.0\libglib-2.0-0.dll
ModLoad: 10000000 100da000   D:\Program Files\GtkRadiant 1.5.0\iconv.dll
ModLoad: 77c10000 77c68000   D:\WINDOWS\system32\MSVCRT.dll
ModLoad: 00280000 0028b000   D:\Program Files\GtkRadiant 1.5.0\intl.dll
ModLoad: 77dd0000 77e6b000   D:\WINDOWS\system32\ADVAPI32.DLL
ModLoad: 77e70000 77f01000   D:\WINDOWS\system32\RPCRT4.dll
ModLoad: 774e0000 7761c000   D:\WINDOWS\system32\OLE32.dll
ModLoad: 77f10000 77f56000   D:\WINDOWS\system32\GDI32.dll
ModLoad: 77d40000 77dd0000   D:\WINDOWS\system32\USER32.dll
ModLoad: 7c9c0000 7d1d4000   D:\WINDOWS\system32\SHELL32.DLL
ModLoad: 77f60000 77fd6000   D:\WINDOWS\system32\SHLWAPI.dll
ModLoad: 71ab0000 71ac7000   D:\WINDOWS\system32\WS2_32.DLL
ModLoad: 71aa0000 71aa8000   D:\WINDOWS\system32\WS2HELP.dll
ModLoad: 00290000 0037b000   D:\Program Files\GtkRadiant 1.5.0\libxml2.dll
ModLoad: 71ad0000 71ad9000   D:\WINDOWS\system32\WSOCK32.dll
ModLoad: 00380000 00393000   D:\Program Files\GtkRadiant 1.5.0\zlib1.dll
ModLoad: 67580000 675b6000   D:\Program Files\GtkRadiant 1.5.0\libpng13.dll
ModLoad: 003a0000 003d4000   D:\Program Files\GtkRadiant 1.5.0\libmhash.dll
ModLoad: 78130000 781cb000   D:\Program Files\GtkRadiant 1.5.0\MSVCR80.dll
ModLoad: 773d0000 774d2000   D:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
ModLoad: 5d090000 5d127000   D:\WINDOWS\system32\comctl32.dll
ModLoad: 71a50000 71a8f000   D:\WINDOWS\System32\mswsock.dll
ModLoad: 76f20000 76f47000   D:\WINDOWS\system32\DNSAPI.dll
ModLoad: 76fb0000 76fb8000   D:\WINDOWS\System32\winrnr.dll
ModLoad: 76f60000 76f8c000   D:\WINDOWS\system32\WLDAP32.dll
ModLoad: 76fc0000 76fc6000   D:\WINDOWS\system32\rasadhlp.dll
ModLoad: 662b0000 66308000   D:\WINDOWS\system32\hnetcfg.dll
ModLoad: 71a90000 71a98000   D:\WINDOWS\System32\wshtcpip.dll
ModLoad: 77b40000 77b62000   D:\WINDOWS\system32\Apphelp.dll
(cd4.3dc): Access violation - code c0000005 (!!! second chance !!!)
eax=00000001 ebx=78134ad2 ecx=91f30031 edx=a62f0000 esi=42304341 edi=00000002
eip=0042e026 esp=0585fab4 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00000206
*** ERROR: Module load completed but symbols could not be loaded for D:\Program Files\GtkRadiant 1.5.0\q3map2.exe
q3map2+0x2e026:
0042e026 8b4674          mov     eax,dword ptr [esi+74h] ds:0023:423043b5=????????


0042e026 8b4674          mov     eax,dword ptr [esi+74h] ds:0023:423043b5=????????


cheers
sXY

ps:
here is a link to my map for a W:ET mod tce
http://www.tcelite.net/forum/viewtopic.php?t=8932


(obsidian) #2

Post your Q3Map2 log, not your windows log.


(pazur) #3

Are you using any extra shader commands to boost radiosity of some shaders?


(sXY) #4

I think not. :S
there really is no error in q3map2 console. it simply crashes when it starts second or third iteration (depends if I compile with 3 or 8 iterations). Is mirror or camera (misc_portal_surface and misc_portal_camera) problematic?
The only “error” is a warning (Warning: Hit per surface style limit <4>). Could this be the problem? Also how can I solve hit per surface style limit?

ps: why nonlinear (also on one linear) spotlights become dlights ingame? (they flicker and they generate a q3map2_mymap.shader)


(obsidian) #5

You are using styled lights which might be the problem. Style lights are not dlights, but they look like it, they modulate the lightmap using wave values (that’s why it generates a shader) to create a “dynamic-looking” light. It’s a bit of a hack so you have to be careful where you use them and there is a relatively large performace hit. Multiple style lights interacting with each other can break things which is probably why you are getting the warning.


(sXY) #6

Yes and thanks, but the thing is I don’t use styled lights. For some strange reason some (but not all) plane nonlinear spotlights become styled at compile. :S
What could be the reason, and how to solve it?
thanks!


(pazur) #7

Maybe try to make your spotlights linear (uncheck non-linear)… from what I know nonlinear makes only sense for pointlights. Spotlights have an extra key for fading from what I remember.


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