that’s really cool, but I think that machine is possible due to :
rendering farms being one of the most popular applications of clusters, so there are a lot of tools specifically for that purpose.
and the rendering software being keyed into the message passing interface of the job distribution software he’s got going there.
Sadly, q3map2 doesn’t have these advantages
I’m starting to think it’d be easier to find some code out there that could be compiled into q3map2 that’d make it naturally cluster (way more effort than I care to put into this)
I’m surprised it doesn’t already have a cluster server/client considering what computers were like when quake 3 was in development (when they used q3map)
SO, i’m thinking I’m just going to ditch the cluster idea and try to port q3map2 to cuda, and then stuff a computer full of nvidia gpus
I saw somewhere that someone else was trying to do exactly this, but they’ve fallen on hard times (going back to school, deep in debt, living in their car, etc) and they didn’t post any of their code up…so I might have to start from scratch…I don’t know, using x86 cores for q3map2’s compiling is awful. I’m surprised no one’s ported it yet.