hi im trying the blending without alphamaps but it doesnt seem to be working

ok I got the path texture with an alpha channel
textures/POW/pow_grass
{
qer_editorimage textures/POW/pow_grass.tga
q3map_lightsampleoffset 16
q3map_shadeangle 178
q3map_nonplanar
q3map_forcemeta
q3map_tcgen ivector ( 512 0 0 ) ( 0 512 0 )
surfaceparm grasssteps
{
map textures/POW/pow_grass.tga
}
{
map $lightmap
blendfunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
textures/POW/pow_path
{
qer_editorimage textures/POW/pow_path.tga
q3map_forcemeta
q3map_nonplanar
q3map_shadeAngle 179
surfaceparm grasssteps
{
map textures/POW/pow_path.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
theres the textures shader
can you help me
but his alphafade brushes didnt disappear in game ???