I’m trying to test some bumpmapping stuff but q3map2 keeps crashing at store surface lightmaps.
it’s a small EF map that has 12 func_groups, only one of which has more than one brush. All of which have _lightmapscale .1.
here’s my compile options
“C:\Program Files\GtkRadiant\q3map2_5.exe” -connect 127.0.0.1:39000 -leaktest -patchmeta -meta -game ef “C:…map”
“C:\Program Files\GtkRadiant\q3map2_5.exe” -connect 127.0.0.1:39000 -vis -game ef “C:…bsp”
“C:\Program Files\GtkRadiant\q3map2_5.exe” -connect 127.0.0.1:39000 -light -extrawide -patchshadows -faster -super 2 -thresh 0.1 -game ef “C:…bsp”
I cut out the paths for ease of reading.
I’m compiling with an older version of q3map2 right now, hopefully this one will work.