Hi to all!!!
Premise: it excuses the errors but I am Italian and I don’t know well the
English 
My problem is known to many and more times and has been treated on this forum. It speaks of the light of the “sun”
that it passes through the brushes using a sky shader.
I have found many posts on this annoying problem and many they have resolved with various methods. In the most
greater part of the cases him it uses the function fun_group and _lighmapscale to resolve this problem. I have read
(from a post there codey and ydnar) that this bug has been resolved in the version of Q3map2 2.5.11
I use the version 2.5.16 but the problem it continues to it managed. :bored:
I don’t know thing anymore to do… I feel like crying!!! HELP ME!!!
To create my maps for Quake III Arena i use:
GTKRadiant 1.2.13
Q3map2 2.5.16 and Q3MapBuild 1.0 (build 25)
Windows XP Professional SP1
Pentium PC III @ 1Ghz (dual processor) - 2GB of RAM - nVIDIA GeForce 3 DELUXE with 64MB of RAM (driver detonator v.61.77)
I have sincerely tried her all but i don’t know whether to resolve this problem. I would like to know if in the use of
Q3map2 there they are of the options that I don’t know profits for this problem?
This is a map that I use for my test on this bug…
http://xoomer.virgilio.it/ale.rigitano/test_lightleak.pk3
Besides here are some images…
http://xoomer.virgilio.it/ale.rigitano/lightleak_test_01.jpg
http://xoomer.virgilio.it/ale.rigitano/lightleak_test_02.jpg
http://xoomer.virgilio.it/ale.rigitano/lightleak_test_03.jpg
Options in Q3map2:
-fs_basepath
-fs_game
-flares
-fulldetail
-info
-meta
-patchmeta
-skyfix
-v
-verboseentities
-threads 2
-fs_basepath
-fs_game
-vis
-saveprt
-threads 2
-light
-fastbounce
-patchshadows
-bounce 1
-bouncescale 5
-threads 2
-bsp2aas
-forcesidesvisible
-optimize
-breadthfirst
-freetree
-grapplereach
+set fs_basepath
+set sv_pure 0
+set r_vertexlight 0
+set r_fullscreen 1
+set bot_developer 1
+set bot_debug 0
+set g_wf_warmup 0
+set fs_game baseq3
+devmap
I hope can help me :banghead:
Thanks to all… Kyashan



