— LoadMapFile —
Loading C:\Program Files\Quake III Arena\baseq3\maps wq3tourney5.map
entering C:\Program Files\Quake III Arena\baseq3\maps wq3tourney5.map
Shader textures/twq3tourney5/black1 has
NM textures/twq3tourney5/resources/bump.tga
Shader textures/twq3tourney5/black2 has
NM textures/twq3tourney5/resources/bump2s.tga
Shader textures/twq3tourney5/black2_brick64 has
NM textures/twq3tourney5/resources/bump2_brick128.tga
************ ERROR ************
LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
I double checked and bump2_brick128.tga is in fact a 24 bit RGB TGA, same as plenty of files q3map2 accepts without trouble. So either it’s erroneously choking on a valid TGA, or it’s indicating the wrong TGA as the one that caused the problem. Either way it’s a bug.
Any suggestions/known workarounds?
