Q3Map2 2.5.12 - Plantlife


(ydnar) #1

Q3Map 2.5.12 - Plantlife

Taking down Shaderlab for the foreseeable future. This will be the last release for a while until I retool my servers and get everything back up and running. It’s compiled with Visual Studio .net 2003, and includes the required runtime DLL. Thanks to pjw, rgoer and Zer0-l0gic for their help with this release.

This version also includes the new q3map_alphaMod dotProduct2 feature.

Note: this version should be installed in a seperate directory, as its DLLs might conflict with previous versions of Q3Map2 and/or GtkRadiant.

Download: Win32 - Linux x86

Readme

Version history/changes:



2.5.12 (2004-01-18)

- New: -dark option for dark lightmap/brush seams in -light (Unreal 1-ish)
- New: spawnflags 4 on misc_model entities makes them forcemeta/lightmapped
  unless explicitly set as vertex lit in their shader(s). This can be
  combined with spawnflags 2 (solid) as spawnflags 6
- New: -gamma N.N switch sets lightmap/vertex gamma value for more
  realistic lighting, instead of using high ambient/minlight. Default
  is 1.0 (linear ramp), good values are between 1.5 and 2.2
- Changed q3map_lightmapGamma N.N to q3map_lightmapBrightness N.N, to
  better match its intended function
- Ported to VS.NET 2003 and GtkRadiant 1.5 (spog_branch)
- Fixed bug in _skybox maps where sunlight was leaking through brushes.
  Thanks pjw!
- Fixed bug in ASE loader where models without submodels/submaterials
  would not load properly.
- Fixed bug where q3map_tcGen was not being applied to models
- Optimized MergeMetaTriangles a bit
- Added KOR's fix to raytracer
- -bouncegrid no longer affects the lightgrid dir
- Added feature to PicoModel where spaces in material names in 3DS, ASE
  and LWO models will mark the end of the shader name, so you can have
  "textures/foo/bar 1" and "textures/foo/bar 2" in Lightwave, and both
  surfaces will map to "textures/foo/bar"


Enjoy!

y


(TheJediYoda) #2

r0xx0r

:smiley:


(ratty redemption) #3

good luck with getting your server back online, and thanx for trying to fix the lighting issues in 2.5.12

I`ll personally be patient with this one while you sort your server, website out.

btw, I did install 2.5.12 and its dlls in my wolf\radiant folder, and Im still using gtk 1.2.13 and I havent noticed any conflicts… but would they be the programs failing to load, or bugs we`d see after compiling our maps?


(Davros) #4

i doubt anything bad will happen as long as u extract all the dlls that accompany a new version q3map2, instead of just extracting the exe


(ratty redemption) #5

thanx, and I always extract the .dll`s and .exe to my wolf\radiant folder, and I put the custom .def file into main\scripts and gtk does load it up, so everything apears to be running ok.


(thicko) #6

ok, I have read this post, and I have read the readme.txt and the readme.previous.txt and it’s still not clear to me where you’re supposed to extract everything to.

As I understand it, the actual q3map2.exe can sit where ever it wants to right?

but I notice there are extra things in there like the skip shader for hint brushes. so where does the skip.tga go? There are other shader files too (some of which the readme_previous explains).

I don’t want to sound unapreciative because I’m not, but I really think the readme.txt should have clearer and more precise explanations on how to “install” versions of Q3map2 saying where which files need to go to.


(ydnar) #7

Q3Map2 can run directly out of the directory it unzips to. You’ll need to write a batch file or use a Q3Map2 front-end to use it.

The extras are for experts who want to install the skip/cel/debug shaders.

y


(kat) #8

hmmm been using .12 dev for a while but I updated to the full .12 release and found it flashed thru the compile process - it didn’t compile. Then I remembered that msvcr70.dll issue with the dev version and copied it to the new folder, .12 compiles properly after that. Not sure if this is a ‘proper’ issue (in the Microsoft sense of the word…!) that warrents a mention somewhere?


(Boot Louie) #9

Yea, I noticed the same thing as kat only after unzipping I doubleclicked the q3map2.exe to make sure I got the DOS window flash. Instead I got an error telling me that q3map2 could not find the msvcr70.dll. So I too copied the dll file from the last versiion and put it into the folder with the new version and beat feet over here to see if anyone else had experienced this problem. That seemed to fix it. My question is… Is q3map2 supposed to be using the msvcr71.dll and if so have we lost any functionality?