with -approx u can reduce the usage of lightmaps in the map considerably. Try -approx 50 and all lightmaped surfaces that are kind of uniformly lit will be turned into vertex lit surfaces by q3map2. If -approx 50 is too aggressive, try -approx 30 or lower.
Yes.
Though I’m still struggling with the relationship between :q3map and -apporx. :banghead:
Because -approx works without :q3map.
u got external lightmaps to work in vq3? how did u make it work?
below is an example with least argument
textures/qes/bleh
{
q3map_lightmapsize 512 512
qer_editorimage textures/qes/qer_bleh.tga
{
map textures/qes/heh.tga
}
{
tcGen lightmap // 1stly, tcGen lightmap
map $lightmap // 2ndly, mapping it
blendFunc filter // important thing here is their order
}
}
Additionally, by using :q3map, naming of bleh ,qer_bleh & heh can be unified, say, it makes less annoying and nasty to prepare an external lightmap for existing non-shader-manipulated textures like base_trim/pewter.