I’m compiling my map with the -light - fast flags. I have a custom shader file in scripts called ‘mapname’.shader (where ‘mapname’ is the name of my map) - mostly for the terrain textures
When compiling, the compiler says map has shader file …/scripts/q3map_‘mapname’.shader. Then near the very end of compilation, the q3map_‘mapname’.shader file is written. If I make a pk3 and don’t include this q3map_‘mapname’.shader file, then my custom textures show up as the ‘evil black and orange squares’ - even if I include my shader file.
Obvisiously I’m doing something wrong and/or stupid.
Any help is appreciated!!