Have any of you been having problems with maps leaking through solid structural brushes and massive face dropping on some compiles?
I have not personally run into either problem, but some of my co-workers are having a terrible time with random leaks through solid structural brushes and odd HOM’s that were not there before.
I have not been able to bend my mind around what would be causing these problems in some maps that used to be OK, so I figured I would ask around and see if this is an isolated set of errors or something that is happening elsewhere.
Thanks 