hello all…
i have been making a few maps for vq3a for my clan of late and i have struck a bit of a problem with surfacemodels on my large outdoor/islands map. they don’t seem to be casting shadows onto the terrain…
i searched everywhere and found nothing on this topic, so i decided to post here in case one of the true masters of this art can help me out 
my terrain shader works nicely, its an alphamap style terrain (i had to make my own common/terrain shader to get my palm tree models to cast shadows onto it… that seemed a bit weird) but now im having the same problem with the ferns (which are placed on the terrain with q3map_surfacemodel). the palm trees are just misc_model’s placed in the map and they cast shadows perfectly.
the only thing i thought might be causing this is surfaceparm trans in the fern’s shader… does that make it not cast shadows? i guess i could leave it out. the map takes too darn long to compile with lighting to be doing trial and error stuff… i want to get it right first time!
thanks for reading
k.deX
