Howdy! I cannot prevent shadows from being cast on my vertex lit terrain. Apparently ‘q3map_novertexshadows’ isn’t working for me. I made the ugly shadows go away for the most part by cancelling ‘surfaceparm nolightmap’. Yeah, go figure. But models are definitely casting shadows on terrain with the following shader:
textures/ww_beach2/terrain_0
{
q3map_texturesize 512 512
q3map_tcGen ivector ( 576 0 0 ) ( 0 576 0 )
q3map_novertexshadows
q3map_forcesunlight
q3map_globaltexture
q3map_nonplanar
//tessSize 32
//surfaceparm nolightmap
{
map textures/ww_beach2/ma_town_rock02.jpg
rgbGen vertex
}
}
I upgraded from 2.5.3 to 2.5.11, but no luck.

