Ok, I’ve browsed the boards to find info, but it doesnt explain enough if u know what I mean.
textures/mudriver/valley_skybox
{
qer_editorimage textures/mudriver/valley_view.tga
surfaceparm noimpact
surfaceparm nolightmap
q3map_lightsubdivide 256
q3map_surfacelight 150
q3map_globaltexture
q3map_sun 0.924 0.948 1 75 220 60
skyParms textures/env/mudriver/valley 128 -
}
As u can see, Ive got a nice sun in the sky, but I want more light, but coming from a diff direction (oppisite) so nothing is really in shadow.
So I add my light entity and give it the _sun / 1 key and value.
So I run the map and not really any difference in the light / shadow.
q3map_sun 0.924 0.948 1 75 220 60
This Line is the colour, intensity and direction etc of the sun on the skybox script.
So how do I change the properties of the light entity sun to be in a different direction?
Or is its shine direction relative to where u place it in a map?
Thx in advance
Axedup
Point your entity sun to an info. null in the direction that you want it to shine 