I have been trying, unsuccessfully to get this to work. Iv also been unable to find any info on how to make it work.
From what I can tell “q3map_backshader� and the path are being ignored by Q3map2 ( 2.5.6, 7 and a much early compiler I tried) or is there something I’m missing?
textures/rat_water/ts_water
{
qer_editorimage textures/dt_common/water_flow.tga
q3map_backshader textures/rat_water/un_water
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
cull disable
{
map textures/liquids/ocean_m1.tga
rgbgen wave sin .4 0 0 .5
tcmod scale .2 .1
tcmod scroll .03 .02
}
{
map textures/liquids/ocean_m1.tga
blendFunc GL_src_alpha GL_ONE
alphagen const .5
tcmod scale .2 .2
tcmod scroll -.03 -.02
}
}
textures/rat_water/un_water
{
qer_editorimage textures/dt_common/water_flow.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
cull disable
{
map textures/liquids/pool3d_5e.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod scroll .025 .01
}
{
map textures/liquids/pool3d_3f.tga
blendFunc GL_dst_color gl_one
rgbgen identity
tcmod scale -1 -1
tcmod scroll .025 .025
}
}
I’m trying to get this to work in RTCW, could some one tell me if this works in wolf, and what I could be doing wrong, also what would the appropriate “cull� states be for the two shaders, if needed.
All help appreciated,
Dt
