Q3Map 2.5.5-test-12 (entity fogging, decals)


(ydnar) #1

Download it here. Grab the required DLLs (glib 2.0 and libintl) here and here.

What’s new:

  • Brush entities should now be fogged again. Thanks to l0g1c for the test map. The new behavior compares overlap volume of entity drawsurfaces against fog volume, choosing the fog with the greatest overlap.
  • Fixed the decal projection matrix code to a semi-usable state, and nuked the debugging crap that was preventing it from operating correctly.
  • Testing using OS libs’ case-insensitive string compares.

Werd!
y


(Emon) #2

Ah, very cool! I think I experienced that decal bug.

Oh, and about fog. I keep hearing and reading that you can only have one side of fog visible, yet I’ve made many fog brushes and seen all sides of them no problem. Is this because I’m using JO and not Q3?