Get it here. If you don’t already have GTK 2.0 installed, you’ll need to grab the glib-2.0 DLL here as well.
This version has the following fixes:
- Lightstyled surfaces no longer “holodeck” with r_vertexlight 1.
- Lightstyled surfaces now use external lightmap TGAs. These must be included with your BSP when distributed.
- Enemy Territory “implicit” shaders now work with lightstyles.
I wanted to get this out for this weekend so everyone can bang on it a bit, as it’s probably the version that will ship with the next release of GtkRadiant. Aslo, I will have no time to work on it this weekend (good news, having my San Francisco debut behind the turntables @ POW on saturday).
There is a sample Enemy Territory map using lightstyles with implicit shaders here.
** NOTE: YOU MUST COMPILE ENEMY TERRITORY MAPS WITH THE -external SWITCH IF THEY USE LARGE TERRAIN LIGHTMAPS. This prevents the crash at the end of the light phase. **
Cheers,
y

