Since switching to 2.5.2 from 2.3.38, I noticed there’s a ‘seam’ of light that appears under patches even with -patchshadows enabled. This did not happen in 2.3.38 and I have not changed the map. Am I missing something?
Here’s a ss…
http://home.earthlink.net/~tiggertl/shots/shot0001.jpg

and that is what you told me to do. That mesh with the lights on it has a caulked copy of it 64 units above to block the surface and sunlights of the skybox. Is caulk no longer considered ‘visible’? If so, then what shader should I use that will be visible to the lighting algorithm yet still not draw in-game? Thanks for your help.