I decided on using the “nightsky” texture that comes with Radiant, but unfortunately it didn’t come with a shader.
SO - after an hour of reading up on how to make a sky shader, and actually writing it, I came upon a discovery -
I don’t know where to put it, and I don’t know how to make it so the shader references the texture in Radiant (i.e. - comes up with white line outline automatically) 
help a brotha out!