[QUOTE=Qbix;352162]New classes are impossible to implement without reworking every existing map, so omgee nowai!
Why is everyone so excited with the flamethrower? Probably because it would further reduce the necessarity of aiming well, right? Beside that, wait for the fire effects of the pyro mine and the napalm grenade first before you think about flamethrowers at all.[/QUOTE]
They have a pyro mine, napalm grenade and pyro skin, why not a support pyro? Would be effective on those f’n spawn campers, maybe. Certainly useful defending choke points.
I actually think the light should get the FT, just dont make it super powerful. The Pyro could be a support class as stated above. No need to rework the entire game for it. Also objectives could be added to new DLC for the Pyro. Why have bits and pieces of a class but not the actual class?
Also, I would like to see the old style(TF) spy/operative grenades that made you hallucinate if they hit you.