ok i d/led it and i am trying to get it to work. first of all do i put it in this folder?
c://programfiles/wolfenstein/radiant/ ? also do i leave it in the zip format or unzip it into its own subfolder… and do i need to change all teh .shaders it says because i have no idea how to, let alone find where they are. the readme is hard to understand because i know almost nothing about q3maping stuff.
putting inq3map2.5.16
Q3Map2 is a separate application and needs to be run with a batch file or other Q3Map2 frontend program like Q3Map2Toolz.
You will need to open up the zip file and extract the following to any directory (somewhere that makes sense - I have them in C:\program files\GtkRadiant\compilers\q3map2):
iconv.dll
libglib-2.0-0.dll
libintl-1.dll
libmhash.dll
libpng14.dll
libxml2.dll
lmt.txt
msvcr70.dll
msvcr71.dll
q3map2.exe
q3map2.gif
readme.txt
readme_previous.txt
zlib.dll
Extract the following to the “textures/common” directory inside your mod directory (baseq3/ for example).
alpha_0.tga
alpha_25.tga
alpha_50.tga
alpha_75.tga
antiportal.tga
skip.tga
Extract the following to the “scripts” directory in your mod directory:
cel.shader
common_alphascale.shader
common_extra.shader
lightgrid.shader
q3map.shader
In the scripts directory, you will need to open or create a file called shaderlist.txt and add the following lines in the text file:
cel
common_extra
lightgrid
q3map
Open the entities_skybox.def file from the zip in your text editor. Copy the contents. Find the entities.def file in your Q3 install (should be placed there after installing Radiant). It should be in your “scripts” directory. Open the entities.def file and paste the copied text somewhere in the file. Save changes.