So I was thinking that a lot of dirty bomb complaints are about balance. A big part of this is (in pubs) people dropping out of servers after a match. I don’t know why this is, but it is a big problem, as it is the most appealing and quickest form of play to the main stream audience.
And with ranked, solo queing doesn’t end well, and team queing is mostly boring (due to stomps) and long.
So here are some thoughts to help rectify the situation.
First, a new type of play, where a penalty is give to leaving half way through a match. Also, the rewards in comp given to it, but with no effect on your rank. Maps are also auto picked, and a shorter warm up time.
Second, change pubs to be more streamlined like above, with random, instant maps, less warmup and possibly rewards for consecutive play (e.g. 500 credits per 5 consecutive matches)
That’s all the ideas I’ve got so far, and feel free to comment on my ideas or share your own. I do believe dropping out leads to many problems, so any attempts to discourage it would be very beneficial to everyone.