Psychology, and the Blishlok


(Sir_Slam) #1

I’m so gonna get crucified for this.

“I like the Blishlok.”

[https://m.youtube.com/watch?v=Xk-J4aHH9Sk]

I picked it up after I got a silver card for Bushwhacker that came with it, and looter. I was hype to see silver, but the Blishlok made me soft. Real soft. But I had never tried it with Bush, only on Fletcher and only for a few rounds.

Something strange happened. I was beating ass. Like, wholesale ass. Sam’s club wholesale ass. I kept playing around with it for a few matches and found that suddenly it had become a half-way decent gun. What gives? Last time I tried it I don’t think I could have killed a half starved homeless man, much less a merc armed to the teeth.

I’ll tell you what happened. I had more time into the game to get over my initial impression of the gun.

When you hear the K-121, how many bricks rapid fire from your rear end? Just listen! That’s an intimidating f*cking weapon! DUHN-DUHN-DUHN-DUHN

We look over at the Blishlok… dink-dink-dink-dink-dink
SD, I love you, but that sounds like a gat daym cap gun. Even compared to the other SMGS who spit out bullets faster than trailer trash does children, each one sounds unique. The Croztni has its deep boom, the KeK a steady pitter-patter and the hochfir with its bullet hose. Rich sound personality vs…

dink-dink-dink-dink

Little visual recoil/muzzle flash while firing from the hip.
It looks jerky. Like the weapon is trying to twitch out of Aura’s hand because she has cooties or some sh*t. If it has the highest bullet damage in the game (I think?) it should rear up in the characters hand and spit out a fire ball. It should stand out.

Too much kick while ADSing.
I know this is entirely contrary to what I just said, but if you’re approaching this from a gameplay angle you have to GOT to tone down the visual kick on that dot site. If this is supposed to be our “take aim and bank headshots” smg, it should NOT be jumping around like that after two shots. When compared to the visual recoil of the KeK, Hochfir and hell even the Croztni, it’s a joke. They barely twitch. The bullet hose barely twitches compared to what’s supposed to be the sniper’s smg. For real. Wtf.

And that dot is massive. Plz. Reduce dot size.

All and all I think the blish’ problems, at least some of them, stem from the gun FEELING like sh*t. Not actually being bad, but feeling that way because of design and now stigma.


(watsyurdeal) #2

Not to mention the fucking recoil patterns, why the M4 is the only one with a / pattern I will never understand.


(Sir_Slam) #3

That was the one thing I actually liked about CS:GO.


(Eox) #4

Maybe you just encountered “not so good” players.

I’ve been using the Blishlok since… Well, pretty much forever. Being a Fletcher main, I consider my only viable choice as Blishlok loadouts (tried Ahnuhld-12 again today, it didn’t ended well at all, though that lock-on perk is pretty sweet). There’s one thing I positive about : if I duel against any other weapon (shotguns aside), considering the guy is somewhat as skilled as I am, I’ll die.

Here’s the reason why :

  • The Blishlok is the lowest DPS primary in the game. Any other weapon has more sustained DPS than you have, no matter the range (shotguns aside).
  • The recoil and the spread are pretty big, making the gun harder to use.
  • Low RPM means that one player to duel will be much more likely to pass between two bullets when you aim for the head. Okay, a Blishlok headshot deals a devastating 36 damage, bot other SMGs have a better DPS than, fire much faster thank you and overall are much easier to use.
  • The only real perk you get with those high damage bullets is ammo efficiency, but you don’t really care about this if you have a decent support in your team.
  • Any other SMG is much more easier to use while being much more rewarding. I oftenly switch between a Blishlok Fletcher and a SMG-9 Sawbonez, let me tell you that if I had the SMG-9 instead of my Blishlok for Fletcher I’d win much more duels.

Blishlok desperately need its own niche. Or at least being more rewarding. Increasing the Blishlok’s RPM from 400 to 415 would be just a simple and very potent buff, making it slightly easier to use and bumping the DPS to 125. And as everyone can see, that small RPM buff wouldn’t make it overpowered at all. Seriously, it would be just an excellent change to start, it’s not a change like that that will suddenly make the Blishlok overpowered, it’s basically just a 4% RPM increase. :confused:


(retief) #5

The blishlok manages to combine worst in class dps with bad accuracy. Unsurprisingly, that doesn’t end well. A rof buff or a cof bloom buff would both make it workable (either as a high damage cqb weapon or a highly accurate mid range weapon), but it needs to do something well in order to be on par with the other smgs.


(Sir_Slam) #6

@Eox I agree it needs a buff, but I don’t think its quite as terrible as everyone else is making it.

I’d like to see it get something to reward precise aim, something like a HS multiplier or way less distance fall off. I kind of like the idea of a slowfire weapon that hits like a freight train. Its harder to use, but more rewarding. In theory.


(Eox) #7

I seriously doubt they’ll change the headshot multiplier just for the Blishlok as it seems to be some kind of global multiplier.

Less falloff can work. Blishlok needing its own niche, making it a “long range SMG” is a nice idea, but just raising the falloff distance values is maybe not enough. Add less bloom, and then it can work IMO.


(Sir_Slam) #8

[quote=“Eox;108318”]I seriously doubt they’ll change the headshot multiplier just for the Blishlok as it seems to be some kind of global multiplier.

Less falloff can work. Blishlok needing its own niche, making it a “long range SMG” is a nice idea, but just raising the falloff distance values is maybe not enough. Add less bloom, and then it can work IMO.[/quote]

Not for the entirety of the weapon selection, just for the Blish as part of its…shtick?

I’ve not noticed the bloom to be terribly bad, but I tend to hold down areas that are close range, so that might explain it.


(Bojangles) #9

Oh c’mon Eox you’re better than that. How come Sir_Slam can’t be that good with the Blishlok?

I feel the same way, but with any gun. Players in my general range can win a duel against me, but I chalk that up to their skill. I don’t see myself consistently losing when I have the Blishlok equipped, but that doesn’t mean I’m consistently playing against poor players.


(Eox) #10

[quote=“Sir_Slam;108321”][quote=“Eox;108318”]I seriously doubt they’ll change the headshot multiplier just for the Blishlok as it seems to be some kind of global multiplier.

Less falloff can work. Blishlok needing its own niche, making it a “long range SMG” is a nice idea, but just raising the falloff distance values is maybe not enough. Add less bloom, and then it can work IMO.[/quote]

Not for the entirety of the weapon selection, just for the Blish as part of its…shtick?

I’ve not noticed the bloom to be terribly bad, but I tend to hold down areas that are close range, so that might explain it.[/quote]

I maybe did not explained well the reason my the multiplier will probably not be changed, my bad : the reason why the blishlok would probably get a higher headshot multiplier is because the multiplier’s value is a constant value in the game files. In short, it’s kind of a global value, and the game is probably not made to give a different value to all weapons. If you already understood that, sorry : I just wanted to be sure that you saw my point. :confused:

After that, would giving a different headshot multiplier to all weapons be difficult ?.. Probably not. But I don’t think it’s wise to break what looks like to be a general rule in the game for the sake of making the Blishlok more potent. There’s definitely simplier solutions that would just require you to tweak some values in the Blishlok’s file or something : if SD decided to make a different headshot multiplier value for the Blishlok, they would very probably have to give a value to every single weapons in the game, forcing them to edit all the files. Why ? Because in programming there’s something you call a “class” : it’s kind of like declaring a family. All objects from the same class shares the same attributes… I feel like I’ll start to say things that may melt everyone’s brain, so if you want me to explain how a class work in programming just send me a PM. If you already know what’s a class is, once again I’m sorry. :stuck_out_tongue:

Also, actually the reason why I am afraid about giving the Blishlok its own headshot multiplier is that I am afraid of seeing the Blishlok used above any other SMG in competition, and to an extent becoming OP. After all, if you’re a comp player, so a very good one, you’re an headshot machine right ? So what would happen ? Suddenly the Blishlok three shot 120hp mercs on headshot, Blishlok is suddenly the best DPS (but only on headshot, but you don’t care, you’re an elite player, you’re a living aimbot), so everyone in comp’ switch on Blishlok… Yeah, it’s not feeling that bad if you consider pub play, but I do think a change like that is dangerous if you consider the competition. :confused: Heh… Maybe I am paranoid though.

About the bloom, the first five bullets seems to be pretty okay, but I recently felt like lacking of precision if I don’t tap fire after five shots while I try to shoot at something to mid-long range without ADSing. There’s a lot of players that feel the same way, so it’s maybe not just me. I must admit that I hardly tapfire though. Maybe not the best thing I do in my life.


(retief) #11

Supposedly, nader nades deal 75 damage to the body and 90 damage to the head, so that suggests that the headshot multiplier isn’t hard coded somewhere. That said, I think that making the blishlok more accurate or making it fire faster would be a better buff. A different headshot multiplier seems inelegant to me.

Edit: apparently, it is 75 aoe + 15 on a direct hit, regardless of location. Nevermind.


(Eox) #12

The GL is an ability and is an explosive weapon. It’s probably coded differently.

Also, (it seems) there’s actually no “head detection” for the GL : it’s like the stickies. Either you score a direct hit and you deal a whoopy 90 damage, or you miss and hope to score up to 75. (On the good side, if you went for headshots with the GL all that time, you’re probably an excellent Nader player now).


(Sir_Slam) #13

@Eox
Oh, yes I see. Much obliged for the clarification. :3 I’m pretty clueless when it comes to software. Tried once or twice, flipped a desk and decided biology class less complicated.

I suppose your right. I tend to have pretty decent aim. I wouldn’t compare myself to a pro, but I’ll say I’m above average. When you bring up the pros though…I kind of shutter at the thought. I can see my bias peeking through, and you can where it leads.

That bugs me that you have to tapfire weapon that’s meant for precision. If that’s the case, I’d wager you’re right, it needs fixed. Badly.


(Sir_Slam) #14

Blishlok
Reduced the amount of kick in the sighted firing animation

Thanks SD, we love you BB.


(watsyurdeal) #15

I have to agree with Slam here honestly, I don’t think it’s nearly as bad as people make it out to be. It does fire slower than the K-121 and has a smaller clip, but it’s roughly the same weapon all things considered, in a more compact form.


(Eox) #16

[quote=“Sir_Slam;108705”]Blishlok
Reduced the amount of kick in the sighted firing animation

Thanks SD, we love you BB.
[/quote]

I’m still not sure if it’s a buff or some kind of fix. :expressionless:

K-121 have 135 DPS though.


(watsyurdeal) #17

tbh dps means jack shit to me, because it assumes all shots hit, and very rarely do people manage that kind of accuracy consistently.

It does 18 damage which means it does 36 damage on headshot, so all I need to do is land 3-4 headshots to kill someone. All that matters imo


(Sir_Slam) #18

Hey, buff/fix whatever. Ill take it. Theyre listening at least, which is more than a lot of devs can say.


(Szakalot) #19

[quote=“Watsyurdeal;108839”]tbh dps means jack shit to me, because it assumes all shots hit, and very rarely do people manage that kind of accuracy consistently.

It does 18 damage which means it does 36 damage on headshot, so all I need to do is land 3-4 headshots to kill someone. All that matters imo[/quote]

DPS means everything if your weapon is THE MOST INNACURATE SMG IN THE GAME


(blisteringOwlNest) #20

@Szakalot any weapon is accurate if your good with it, personally I prefer the slower fire rate of the Blishlock, it does help my aim and make me less reliant on pray and spray. Haven’t played with it since the kicks been reduced, but I think that will definitly help.

Now if the dot sight is reduced in size, it might be competent at longer ranges, which I would love even more.