Just… Go ham I guess a three proxy stack is not IF you will get blown up but WHEN
Proxy? ...
@RaspberryChewy said:
Just… Go ham I guess a three proxy stack is not IF you will get blown up but WHEN
I didn t know you were on the forums.
Honestly I’d prefer a proxy stack to a stoker stack. Stoker is more formidable in combat and can spam the hell out of his molotov. At least proxy can’t block entire passageways and melt a medstation every time a new one goes up.
@STARRYSOCK said:
At least proxy can’t block entire passageways and melt a medstation every time a new one goes up.
Nor can she completely deny access to the C4 as long as your engineer doesn’t run blindly into her mines.
Though she DOES have the annoying habit of having invincible mines and mines that don’t react to explosives, so you think an area is clear when it is in fact, not.
@Xenithos said:
Though she DOES have the annoying habit of having invincible mines and mines that don’t react to explosives, so you think an area is clear when it is in fact, not.
Currently the way mines mechanics are set is a proper clusterfuck.
Explosives don’t trigger them, but enemies can shoot and use them to their own advantage. On FF-off servers, if somebody notices a mine near friendlies or friendly deployables, you can shoot them without harming both, but can harm their enemies instead.
So right now, if you face a massive pack of proxies landing mines in key points where they’ll certainly have to go, sit around them and wait for the enemy to comeback, and enjoy your free ability. On top of that, you still can’t shoot friendly mines so there’s no way you can avoid being exploded by a mine dropped by a teammate.
In other terms, if a mine is not exploded in the next 3 seconds -aka pizza delivery-, there are more chances that they’ll be used AGAINST your team than anything else.
@B_Montiel said:
@Xenithos said:
Though she DOES have the annoying habit of having invincible mines and mines that don’t react to explosives, so you think an area is clear when it is in fact, not.Currently the way mines mechanics are set is a proper clusterfuck.
Explosives don’t trigger them, but enemies can shoot and use them to their own advantage. On FF-off servers, if somebody notices a mine near friendlies or friendly deployables, you can shoot them without harming both, but can harm their enemies instead.So right now, if you face a massive pack of proxies landing mines in key points where they’ll certainly have to go, sit around them and wait for the enemy to comeback, and enjoy your free ability. On top of that, you still can’t shoot friendly mines so there’s no way you can avoid being exploded by a mine dropped by a teammate.
In other terms, if a mine is not exploded in the next 3 seconds -aka pizza delivery-, there are more chances that they’ll be used AGAINST your team than anything else.
SD need to fix this because i kept watching mines unexploded even after i lasered, explode, burn and even drop missile barrage at it.