Then why soon after the mine buffs do I commonly see at least 2 proxy on a opposing team? Why do I see her as much if not more than Fletcher, especially since he is on rotation? Why do I see less and less of Bushwacker?
I seriously almost never see Bushwacker anymore…why play him? Turret is easy to kill and unless you make a mistake it wont kill you…turret is a big target and mines aren’t…sticky bombs are mobile. Several other merc options to use the Kek with…so why play Bush?
Surviving a Turret is a lot easier than surviving a mine or a decently placed sticky…this game is becoming explosives online 
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Even before the buffs she was played alot purely because she’s a fun merc to play. Mines are very easy to avoid if you listen out for them and they have huge glowing rings around them. Against good players, they are very weak.
I seriously almost never see Bushwacker anymore…why play him? Turret is easy to kill and unless you make a mistake it wont kill you…turret is a big target and mines aren’t…sticky bombs are mobile. Several other merc options to use the Kek with…so why play Bush?
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Bushwhacker is the only viable merc at a competitive level with the kek. People in public play what they enjoy playing and not whats actually good hence why bushwhacker doesn’t get much love in pubs.If you place a turret so that it always shoots at the backs of opponents, it will do considerable damage and force the enemy to shoot back putting them in a bad situation. [/quote]
I never saw her much, I know I never had to check every single corner for mines except maybe when she was on rotation…but low and behold…her mines get buffed and she is all over the place.
Like @steelMailbox said, sound doesn’t always work…I know especially for me since I don’t play with the sound very high.
The way I see it…if the mine can detect my footsteps from so far away…I don’t see why my bullet striking the ground near by doesn’t set it off? I mean the shear force of a bullet or bullets crashing down near by should be enough to set off such a sensitive trigger.
My problem isn’t tripping over mines except when I play quick and stupid…but when I can’t get close enough to a mine to shoot it without it taking half my health from a distance…which means I either go in half health and risk getting 1 shot by even a body shot from a shotgun or I avoid the area till I get get healed or there is another mine put up before I regen my health.
They have almost no disadvantages now unless they’re poorly placed…big detection radius, big detonation radius, and even more perfect for suicide bombing than even Nader.