Proxy mines need 2 shot to kill?


(GatoCommodore) #1

i was playing stoker when i saw a mine on top of stair, i shoot it with the timik once, it didnt explode and it has the hit marker.

i shot twice, and it exploded. My teammates nearly walk over it because he thought i already killed it in one shot.

It happened again in the same match and i used 2 revolver round to kill it.

is it just me or does this happen to you guys too?
if i remember it well, it should explode in 1 hit.


(Homu1124) #2

I’ve been seeing that too. It used to instantly blow after a shot, now it’s either a lag or it now takes more shots. I see the damage indicator before the big damage indicator, meaning that it took 2 shots.


(K1X455) #3

meanwhile… Aura’s Health stations takes half a clip of magazine to destroy…

and Bushwhacker’s turret is no where near useful even with Steady augment


#4

They just can’t seem to figure out what to do with the nuclear pancakes, huh?


(blufflord) #5

@Wintergreen said:
They just can’t seem to figure out what to do with the nuclear pancakes, huh?

Remove them ? :wink:


(Press E) #6

I feel kinda like it’s a bug tbh, not just a silent nerf. It happens to me with both low and high damage per shot weapons, and it also seems a bit inconsistent.
With how often SD breaks things, I feel like it’s probably not intentional, lol

@K1X455 said:
meanwhile… Aura’s Health stations takes half a clip of magazine to destroy…

and Bushwhacker’s turret is no where near useful even with Steady augment

Pls don’t touch my jesus tower, explosives are already so cruel :cry:


(K1X455) #7

@STARRYSOCK said:
I feel kinda like it’s a bug tbh, not just a silent nerf. It happens to me with both low and high damage per shot weapons, and it also seems a bit inconsistent.
With how often SD breaks things, I feel like it’s probably not intentional, lol

@K1X455 said:
meanwhile… Aura’s Health stations takes half a clip of magazine to destroy…

and Bushwhacker’s turret is no where near useful even with Steady augment

Pls don’t touch my jesus tower, explosives are already so cruel :cry:

Jesus tower doesn’t save me when I’m down… Feels good when I’m hurt though


(averagerussian) #8

they should have 100hp to make them actually work as area denial and not pop and shoot pancakes :wink:


(Chris Mullins) #9

This is a bug and we’re investigating it. It appears that in the last update the mines acquired another hitbox which seems to be the cause of this issue.