Proxy = Fragger on steroids


(Rare-ZLO) #1

What have you been thinking when gave proxy ability to THROW her mines? She can easily nuke your defusing, heal stations, rooms with lots of mercs and you can do nothing except have luck to run in time. And she is not fragger + steroids, she is proxy. Pls make so:

1.5 sec to plant the mine under her feet, no throwing


(3hawn) #2

I agree, I was in a match ranked match pn underground, and she just camped on top and threw her mine in the elevator and instantly blew it up. She shouldn’t be able to shoot her own mines, just pick them up. That mine toss and instant explosion is annoying and unfair.


(Eox) #3

I guess you just experienced the mine + shot combo ? Well, welcome in DB pubs and its infinite sources of frustration.

Proxy, without being truly overpowered, is always a gigantic source of frustration for new players and a big pain in the ass for the others. Shotguns + mines is definitely a cheese combo. Add the unavoidable (though fairly predictable) mine + shot trick overexploited by most decent Proxies around, and you get a mighty pub stomper. Yet, she’s a terrible character to play in competition due to how unpractical her ability is (defensive ability that can only be used offensively at a very low range) and her low hp pool.

The mine toss is fine. Shotguns and manual detonation of the mine is where the real issue is. Shotguns are known to be the plague of new players at least since the beginning of the closed steam beta while being a constant source of frustration for the others, without being good in competition, and Proxy would probably be much more bearable for other player’s sanity if she couldn’t manually detonate the mine that fast. Proxies who never manually detonate the mines and just run with the mines in their hands are just trash tho.

Proxy does not need a straight nerf : that would bury the character far below the ground level, almost at the same point Phantom is (though I know that idea can feel attractive to a lot of people around here from time to time, including me). What she needs is some kind of rework of her ability she can become a bit more viable in competition without being a gigantic source of frustration for those fighting against her. In addition, shotguns should get some kind of rebalance as well, so they become a more interesting weapon option in competition without being able to trample 80-90 hp mercs in an obnoxious, body-shotted one-hit kill.


(Dawnlazy) #4

Yes a merc with 140 HP and assault rifles that can throw an explosive from halfway across the map and time it to explode immediately upon reaching the target clearly cannot compete with a 90HP merc that has mediocre primaries and needs to run up to an enemy, drop a mine, backtrack (while hoping the enemy player does not do the same), switch to their primary (which has an animation that takes time just like switching to the mine, or dropping it), and finally shoot the mine, and doing all of this while somehow not simply getting shot and killed in the process without fighting back during all of it.

You can clearly hear the mine beeping up there, plus even if you fall for it once the next time you can throw explosives up there yourself, or go to the roof and corner her in the balcony, or better yet just go through yellow and ignore her, have 1 enemy less to fight since she’s on the other side.