[quote=“Ford_Prefect;136501”][quote=“JJMAJR;136491”]When playing defense against an Extraction Vehicle, explosive engineers aren’t useful at all. Bushwacker can at least provide a line of defense, while Turtle, the upcoming Engineer, can provide cover for allies.
When playing offense with an Extraction Vehicle, fire supports remain useful as they can wipe out defenders easily.
This is why I want Fletcher and Proxy to be buffed in this way.[/quote]
Again, this isn’t their job. You wanna hit vehicle hard? Bring fire support. Want to fix the shight out of it? Bring an engineer. Not the opposite.[/quote]
Well I guess you aren’t going to listen to why I wanted Proxy to take out vehicles. [quote=“streetwiseSailboat;136499”]Think less of it as the Scottish Resistance more as the Quickiebomb Launcher where if you can’t land a stick, you airburst it.
Why can’t they not function as grenades? Making them traps will force a Fletcher to stay within their line of sight until an enemy walks by because he has to manually detonate the trap. Proxy does it better because her mines have a larger radius and she can just forget about them. Giving him an increased arm time will severely hinder his mobility which is why he’s often selected over Bushwhacker.
And if he does land a stick on someone, wouldn’t it be annoying if he couldn’t detonate them the moment they land and he has to run away for 2-4 seconds while the annoyed enemy keep shooting him?[/quote]
The reason why I am choosing the Scottish Resistance is because that Fletcher can use more bombs than Fragger.
Grenades are already good on offense, which is why I want Fletcher to have more focus on defense due to already having an offense-oriented ability: completing objectives faster.