I’ve noticed this quite a long time ago: rushing past proximity mine results in receiving too much damage to targets very far from it in the moment of blast. I tried sprinting and long-jumping with various classes, but I always end up with just a sliver of health left wich seems a bit off considering the distance. Comparing rushing past mine to a situation when you blow the mine by shooting it, same distance seems to inflict different ammount of damage.
Am I seeing things? If not, is this a bug or feature? (i.e. intended to make Untrackable perk a little useful)?