We were playing a draft yesterday and we discovered two issues with the mines :
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On obj_victoria, we can plant a mine on the other side of the first objective (destroyable wall). You just have to get close to the wall, aim just above the horizon, and place your mine. It just flies through the wall and lands on the other side.
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Also, this is not really a bug, but it seems to annoy some players (I won’t mention any names), but Ashog died quite a few times because of this : as attacker with proxi you can arm a C4 and plant a mine directly on it. Apparently the mine gets almost invisible (really hard to see) and with the action going on around this kind of objective it’s impossible to see it. I know some modifications have already been done to improve the visibility of the mines and I doubt anything more could be done at this level.
Maybe a slightly louder ticking on the mines and an ability for the recon to detect the mines / turrets / stations would help ?
