Prototype Showcase: Dockyard and Gallery


(RazielWarmonic) #1

Want to help shape the future of Dirty Bomb? You’ve come to the right place! Our next two maps in development, Dockyard and Gallery, are now playable in all their unpolished glory on select servers in the Server Browser and in Private Matches until Tuesday. Give them a whirl - We’ll be making more adjustments before the art stage, so all feedback is welcome.

Event Duration

  • London (GMT, UTC): 18:00, Friday, January 29th - 18:00, Tuesday, February 2nd
  • Los Angeles (PDT, UTC -8:00): 10:00 AM, Friday, January 29th - 10:00 AM, Tuesday, February 2nd
  • Sydney (AEST+1, UTC +11:00): 5:00 AM, Saturday, January 30th - 5:00 AM, Wednesday, February 3rd

About Prototype Showcase

Every now and again, we let you peek under the hood at future content in its prototype form. While everything should be playable, art will be clearly unfinished, and bugs, imbalances, and poor collision may occur.

Feedback at this stage is invaluable, so speak your mind on our forums to help us in making this stuff the best it can be!

You can find the full post here: http://dirtybomb.nexon.net/news/7231/prototype-showcase-dockyard-and-gallery

Cheers and have fun everyone!!! :smiley:


(LifeupOmega) #2

Where’s the 6v6 Stopwatch servers :frowning:


(Backuplight) #3

But but but… The Division Beta! Worst timing ever! Now I have to play games all weekend… :mrgreen:


(Miss_Satanclaus_AUS) #4

Already enjoying the map!!
Struggling a bit when we come to the big middle part of the EV escort with the mg, BUT im sure once we get used to it, the matches will feel a lot better :slight_smile:
GOOD WORK, NEW MAP/S HYPPPPE


(AdmiralTeddy) #5

aww man, the same weekend as tomb raider release, division beta weekend and bombshell :frowning:
I really wanted to play these but oh well… hf everyone!


(Cartman) #6

NEW MAPS, WELCOME :slight_smile:


(RedHotRevolver) #7

My first post here actually, but I’ve played a few matches on dockyard and have 2 map-related suggestions already. One small, preference really and one kinda bigger. I’ve made screenshots to make it easier to explain. I hope the link will work.


The first pic is the bigger thing. It seems that pretty much every round attackers get really blocked from this point onward. I think that some cover in form of debris or small walls would make it easier to not get sniped immediately.
The second pic shows a place where I think a ladder would do nicely, providing another way to get up to the balcony.


(frankopeti) #8

Iam loving dockyard best map so far, found it fun to play with almost every merc! The execution map is ok, bit of a maz,


(nudels) #9

The new map is really nothing more than the same thing all over again… let me explain…

The problem with DB is three main things… to few maps, low variation in map objectives and this London theme thing… SD has totally missed why ET and their custom maps got so popular. It’s three sings, basically the three things that DB is missing…

  1. The variety of obj,
  2. Different environments
  3. The shear number of good custom maps.

DB has none of the above… they have basically three types of obj only, deliver or escort or blow stuff, maybe a barrier to build or destroy, and this in the same environment (city urban bullshit).

So my question is:
Where are the bridges to build or different types of objectivity, like Supply depot (build a crane), V2 rocket (push the ammo cart), fuel dumb (build a bridge) SP_delivery (were you actually has two obj at the same time, control a button so the gates dont close and deliver some gold) Escort the train back and forth in Railgun…

All this is missing in DB, so it dont matter how many maps you do since you are to narrow and limited in your thinking and have basically put your money on the wrong things… the game has a good variation of mercs, but thats the only thing they got… otherwise its repetetive themes on the maps, same environment and really no inventiveness at all… escort some, blow some, build some…in different parts of London…

DB will fail and be forgotten if SD dont do something fast. the new maps dont add anything new to the game att all… same shit same environment same boring obj… I have said it before and I say it again, maybe SD should let the community to make the maps as SD clearly have a lack of inventiveness and a lot of “repeatedness” and boring gameplay on most maps…


(nudels) #10

And I have no idea why it’s only av on 8vs8 servers… the new map… SD really know how to fuck games up… they have Quake wars and Brink to prove it… and the way this is going… DB will have the same fate… they didn’t even finished the first game they were working on and they haven’t finished any game really, maybe they should go back to be “modders” and leave the game development to the professionals that actually knows what they doing… Cause SD clearly don’t have a clue…


(nudels) #11

I really think you should put up some 6vs6 on dockyard and 7vs7 servers, why?

Cause testing a new map were everything has the same texture in an 8vs8 mayhem, were you dont know were to go and you get shot att from every direction is pretty far from fun. Fewer players its a lot better option even if it is a big map…

Its almost 12AM in Sweden and there is not one server playing the new map… ther is a lot of 6vs6 and 7v7 running though… none of those servers running the new map…


(Dieu-Sama) #12

It’s me or their is no EU servers with those maps ?


(tominatorx) #13

For me there are a couple of EU servers for Dockyard (8v8). I personally haven’t seen one for Gallery.


(jemstar) #14

@Nudles I think you being a bit harsh to SD, though you do make some valid points.

I love ET and think it would be hard for modern games to recreate the magic of ET. It was the custom maps and pk.3’s made by the community that made ET truly unique. And servers were run by the individual clans and fully customised.

In modern games where servers are not run by the community its hard for customisation to occur.

It is hard to have variation when the scene is London only but I’m sure it could be done…so many iconic landmarks that could be incorporated. Like London Bridge, London Tower and Big Ben or Wembly Arena.

As for obj variations I guess you need to use your imagination. Even in ET whether you are stealing gold or secret documents its no different to stealing drug samples or EMP charges.

Building a bridge, truck barrier or tank barrier is all the same objective.

To me Terminal is Oasis really, blow city wall then blow two guns or in Terminal two containers…same map. Chapel is a bit like Goldrush. Underground is a great map that would be similar to 100’s of ET maps.

In ET the maps could be set in Africa or Europe but basically same objectives 1000’s of times, just different textures.

But hey if London was bombed whats to say in the future L.A. could be next, then Sydney then Paris.

The game is in BETA and I think is fun and since the closed BETA has improved heaps. The new Gallery map was awesome and cant wait till it is finished.

Not disagreeing with you just being a bit more realistic.

Looking forward to getn Dirty for a long time and can’t wait to see where SD take it!!!

Just my thoughts!


(nudels) #15

[quote=“Jemstar;146371”]@Nudles I think you being a bit harsh to SD, though you do make some valid points.

I love ET and think it would be hard for modern games to recreate the magic of ET. It was the custom maps and pk.3’s made by the community that made ET truly unique. And servers were run by the individual clans and fully customised.

In modern games where servers are not run by the community its hard for customisation to occur.

It is hard to have variation when the scene is London only but I’m sure it could be done…so many iconic landmarks that could be incorporated. Like London Bridge, London Tower and Big Ben or Wembly Arena.

As for obj variations I guess you need to use your imagination. Even in ET whether you are stealing gold or secret documents its no different to stealing drug samples or EMP charges.

Building a bridge, truck barrier or tank barrier is all the same objective.

To me Terminal is Oasis really, blow city wall then blow two guns or in Terminal two containers…same map. Chapel is a bit like Goldrush. Underground is a great map that would be similar to 100’s of ET maps.

In ET the maps could be set in Africa or Europe but basically same objectives 1000’s of times, just different textures.

But hey if London was bombed whats to say in the future L.A. could be next, then Sydney then Paris.

The game is in BETA and I think is fun and since the closed BETA has improved heaps. The new Gallery map was awesome and cant wait till it is finished.

Not disagreeing with you just being a bit more realistic.

Looking forward to getn Dirty for a long time and can’t wait to see where SD take it!!!

Just my thoughts!

[/quote]

DB´s Bridge is like Goldrush SW version where the tank stops on the bridge, they have left out the truck sequence at the end and you leave it at a container instead… so yes Terminal and Bridge are basically ripoffs of oasis and goldrush, thats not necessarily a bad thing though, I made a comp of Oasis and terminal here, its even the same layout basically
http://nudels.se/dirty/oasis001.jpg

the problem is that is no variation in DB, you can do so much more with the objective mode concept and yet the same map is over and over again with different textures and paths as you said, so yes, building a bridge like in fueldump or a crane in supply makes a difference, cause its a variation in gameplay… or transporting a boat in a canal in venice

So how long have you played DB? I have played since closed beta so about 1,5 years and it has not been a single new map since I started, dome was in block-mode for over a year so that was boring before it was even released with textures. I guess the new block map will take about the same time to finish, they make maps way to slow and ppl stops playing cause of it, its that simple, thats a FACT that can’t be ignored… or play a lot less cause of that every single person I know that have played for a while, who play this game thinks that the maps are to few and that they make new maps to slow. So if you cant do custom maps then its up to dev to do maps more frequent. But SD is only interested in making money and focus on weapon toys and loadout cards instead, stuff they can charge ppl money for. Yes I think SD is the worst devs ever and that they should sell their opj based gameplay to someone that has the creativity to actually make something of it… cause SD has failed at it three times now (quakewars, Brink and DB), yes DB is a failure with about 3,500-4000 players at the same time and the only problem is too few maps, witch they totally ignore or think they can fix with yet another escort and blow something up map, how about making some maps that actually are different from the ones you already have made, that would be my goal as a mapmaker, but not SD’s mapmakers…


(Nail) #16

I’ve played DB since 2013, it’s in beta, live with it