In an attempt to make this work, I’ve narrowed it down to the simplest possible arrangement.
I have a 512x512x256 room. All but the top side are common/white, and the top is skies/sd_batterysky. It contains one info_player_deathmatch, placed at 0, 0, 0. It is centered at 0, 0, 0.
I have another room, this time 128x128x128. All sides are common/white. It is centered at 1024, 1024, 1024. There is a light halfway between its center and one of the top corners, strength 512. There is a props_skyportal centered in the box.
When I compile this map, I get HOM where the sky should be. Why?



