props_flamebarrel entity


(HandofHorus) #1

Hey felas,

RTCW had a props_flamebarrel entity. When ET loads a map w/ this entity compiled into the bsp; The object itself is missing from the map, but I can stand on it and shoot where its supposed to be and it explodes (Lots of smoke, barrel chards go flying, etc…).

I copied the props_flamebarrel entity info from the wolf.def file and pasted it into a flamebarrel.def file for ET radiant. So at least the entity is easier to work with from within radiant.

Anybody know what is needed to make this object actually show up in a map?

I made a func_explosive brushwork barrel and placed the props_flamebarrel entity inside it. Its better than nothing, but its a funky solution, and I was hopping that maybe somebody has a more gracefull solution.

Maybe somebody could shed some light on where this entity went? I know alot of things got chopped out of the ET.def file, and some things even by accident (Team_wolf_Checkpoint). ET obviously has some knowledge of what this entity is. Any clues on how to fully implement it? Am I missing a .md3 somewhere?

Thanks in advance,
-Horus


(MadJack) #2

It’s probably just a missing texture/model. Don’t forget that not all media is with ET toolkit. I can hear some people saying it’s not missing, it was taken out. I say, same difference. Model wasn’t included (but it won’t show the grid)… Or maybe it’s because it has to be used otherwise.

otoh, it might just be visually crippled in the code. :???:


(MadJack) #3

Forgot to add that there are tons of stuff like that, props_crates among others. That’s something I woul’ve like to be able to use. shurg oh well…


(Loffy) #4

Hi!
You are missing the md3.
Erik did a wonderful job recovering tons of rtcw-entites. Search this forum for “rtcw entities in et”. Or even better: Go to his site and download rtcw_ent_in_et_beta2.pk3:
http://user.tninet.se/~fzo823r/

Rtcw_ent_in_et_beta2.pk3 is a cool “map” where you can walk around and test the entities before using them. I’ve used a number of them in my map Darji2, for example the teleporter and the flamebarrel. And, my favorite, the gunsparks! (Check out the sparks in the elevator in Darji2.)
// Loffy


(MadJack) #5

Loffy, the gunsparks are easily usable. I use it to simulate electrical sparks in Ebe. Though it’d be great if I could change its color :frowning: Oh and those gunsparks are the same ones that are used when you shoot at something. The tiny sparks when the bullet hits? That’s the gunsparks at work :smiley: (for those not knowing)

Stuff is missing but wouldn’t that be illegal to take stuff (textures/models/etc) from RtCW to make some of those ents that are not supposed to be working in ET?


(=DaRk=CrAzY-NuTTeR) #6

nope, i tried the flamebarrel and it shows ingame for me

have u downloaded the entity list that eric sent out?


(HandofHorus) #7

I was missing the barrel .md3’s and corresponding images…

Thanks for the tip felas!

-Horus