Here’s my issue. Many players and not just newcomers do not follow the best advice given by the tutorial of just simply not being a d!ck. Therefore I have two proposals that would improve the situation.
In fact, there are many players who never go through the tutorial and don’t know what the objectives are and how Aura or Skyhammer provide health and ammo. They are at a loss and most likely will be confused and leave the game forever, or they will stick to it and repeat the beginner mistakes for a very long time. That’s why I think that no multiplayer mode should be available until you have beaten the tutorial once. I know it’s removing free will, but this is a complex game in which understanding all key elements is crutial to enjoying the game.
Then my second proposal would be to induce penalties in cash rewards at the end of a game if the ratio between health/ammo giving to self vs others is higher than 1.2. This way we would remove all the players that consistently give themselves ammo or health and ignore the rest of the team. It would reduce the amount of those players or at least penalize them for it.
////////////////////////////////
Edit:Regarding support XP, I believe that it is reductive in its current state (only HP replenished and revives being considered). Why not include ammo replenishment. This way, not only medics but also skyhammer, arty and kira get support XP, which they are in fact providing! And maybe that exta XP incentive will also motivate those d!ck people to share their ammo. Another consequence is the easier acomplishment of the Waterboy missions, which are really tough to finish right now as opposed to the missions requiring combat XP or game mode XP (those I always manage to do in 2 or 3 games). Finally, sticking with your teammates could also be added to support XP.
That’ll be all, thanks for reading.