Proportions in the game: units - metre


(nUllSkillZ) #1

Hi,

I’m trying to find out how many units make up a metre.
In the GTKRadiant help I’ve found, that 8 units equal 1 foot (0,305 metre).
That’s 26 units equal 1 metre.
In a tutorial written by Hummer ( http://www.hummerdesign.com/tutorials/et_start.html ) I’ve found that 64 units equal 6 feet.
That’s 35 units equal 1 metre.
And if I take the spawns:
72 units (height of the spawns) equal 1.80 metre (approximate height of men).
That’s 40 units equal 1 metre.

Not sure what’s correct for ET.
I tend to believe that the last possibility is correct.

Has someone other informations or can confirm any of the measurements?
Thank you in advance.

p.s.:
Background is that I try to make a map that is based on an historical environment.


(chavo_one) #2

It’s always been my understanding that 1 unit = 1 inch.

Which would mean, player height = 72 units = 6 feet = 1.83 meters


(nUllSkillZ) #3

Thank you or the information.


(MadJack) #4

As chavo_one said.

For those coming from Q3, the old unit was different. It was “fixed” in RtCW/ET to 1 unit = 1 inch.


(Chruker) #5

Soo now the unit system is just weird for us which are used to the metric system :wink:


(]UBC[ McNite) #6

It depends on your playersize… for example in EasyGen you can change the playersize and then everything will be screwed up :banana: except you want to map for pygmies
apart from that: as chavo said, and I can’t recommend changing the playersize cuz all the models won’t fit then (i know what i m talking about) :banghead:

apart from that i really recommed doing a rough map with the distances and then try out what time it takes to reach the different spots so the map won’t get too HUGE


(]UBC[ McNite) #7

I just had a look at the map I m doing and am just wondering about something… yea if I do doors the right height they will be 96 units in height and that s much in real life. But players jumping bang their heads into the ceiling when its 128 units “low” which would be 3,2 meters… quite a bit non-realistic… even more when you look at jumping distances… Sticking to real-life measures makes the map look too small from a players view, especially with fov’s of 105 and more, plus it def fucks up navigation and gameplay… so I recommend using something in between (my average door is 112 units high)

I recommend the use of
/cg_thirdperson 1
/cg_thirdpersonangle X (X is your angle, default is 360)
/cg_thirdpersonrange X (i test with a range of 200)
because this gives you a good idea of how the buildings look compared to a player.
I didn’t do that early and had to resize EVERY building in my whole map after the first tests with 2 players because the players looked like pygmies compared to the buildings.