“There’s no I in Team” and “Ultimate Team-Based F2P shooter”. Just two of many advertisements used for Dirty Bomb.
When faced with developing new characters, the developers should prioritizes “What character can we make that promotes teamplay?” over “What character can we make that promotes solo play?”
There is a huge amount of potential out there for new characters that promote teamplay. So its a bit annoying that we get a character whose entire purpose is nothing but running solo and killing as many people as possible. Every character can kill other characters, what we need is a reason to work together, not a reason to separate and fight alone.
Why not a character who uses a shield that allies can hide behind? Give him an ability to put down shields as well for cover. Why not a character who can spot important threats and relay that to the team? Point out explosives and important objectives, when artillery is being called in ect. The point is that these characters promote people working together and not promoting people playing by themselves.