Progression and Customization Overhaul


(hawkeyeguy99) #1

I’ve complained a decent amount about DB’s progression and customization options. But I realized that without offering my idea of a solution, I’m just part of the problem. So here we go, this is going to be long. Here’s my suggestions for the upcoming updates to customization and content:

  1. Trinket Overhaul
    In a near update, add about 20 new trinkets of differing rarities and introduce a new “Trinket Case”. Allow us to buy these trinket cases with either credits OR real money, but make sure we have the option to do both. Make each trinket assignable to ONE card only. Once a trinket is assigned it cannot be moved to another loadout card and can only be removed from the loadout card by “destroying” it. This adds complexity to trinkets and the opportunity not only to monetize them, but to allow us more in depth customization. For instance, I could now play with multiple different trinkets in a match due to having different trinkets assigned to different loadouts.

  2. Separate skins from Loadouts
    This has been suggested countless times, which says that it’s something the community wants. Make loadouts and skins in separate cases and allow us to assign a “skin card” to any loadout we want. But make it the same as the aforementioned trinket overhaul, once assigned it can’t be shifted around. This allows for further customization as we like it and allows for more case sales in loadouts as well.

  3. Add More Skins
    Add at least 10 more skins in a customization update. Take a look at your community, they’re already designing skins for you, just hold a contest with the best skins getting into the game. Take a look at CS:GO for inspiration on how to do that.

  4. Add both character specific challenges and non
    I would love to have challenges to complete in general and character specific ones as well. For example, have a “Stabber” challenge that requires you to get knife kills (say 25). Once you reach 25 you get a small credit bonus and then the challenge gets harder (say up to 100 kills). Once you max out that badge you get a special reward (a case or credit bonus or booster or trinket etc.) The big one would be character specific challenges. Like one for Fletcher where you have to get sticky bomb kills by sticking an enemy with your bomb and then detonating it afterwards or getting multi-kills with sticky bombs. Again, rewards for levels of the badge and say once all the character challenges are maxed you get a special reward: a special skin made ONLY for that character AND a trinket of that character. (Pretty sweet amiright?) This alone would add HOURS of replay value for veteran and new players alike.

  5. Crafting System Overhaul
    Add the option to “trade up” back in but with a new cost. For each rarity trade-up there is a fragment cost (10 for iron, 30 for bronze, etc. I just threw these numbers out for example, I don’t know what the prices should actually be). That way veterans get the progression back in skin crafting, the new players still get their discounted path to Cobalts over the old system, and we get a choice of stockpiling fragments and saving a little time, or progressing through each rarity level with a slightly higher cost. Either way it combines both systems and makes both feasible to use.

I don’t know if you’ll see this SD and @stayfreshshoe, but if you do please pass it along to those who are working on these upcoming updates. You said in your last video you’re working on content, this is a great place to start in my opinion.


(Nail) #2

lol


(everlovestruck) #3

psst.
you’re forgetting that nexon needs to make money somewhere in that concept


(Madonna_) #4

stop with the trinkets!!!


(tominatorx) #5

Don’t get me wrong I like the ideas you have but I’d rather have a new map, mode or merc at the moment than for instance 10 or 20 new trinkets and 10 new skins tbh.

That said, a crafting overhaul would be nice and the character and non-character challenges are a really good idea. And yeah the seperate skins is something many players want (I personally don’t really care about it, but the majority seems to want it so it would be nice to see it in the game). :slight_smile:


(Szakalot) #6

OP has one good point about tying a particular trinket to a specific loadout card.

there is no reason to disallow exchanging those trinket-loadout connections at will though, so the ‘destroy the card to get the trinket back’ idea is unnecessarily prohibitive.


(GatoCommodore) #7

Hell if SD sell skin+loadout combo for a merc if its separated id buy it in an instant


(TheFluffyOne) #8

If they separate loadout and skin customization, what would happen to all the already owned loadout cards?
Would they be able to separate those too?
I’m a bit dumb about all the technical stuff, so I don’t know how possible that is.


(GatoCommodore) #9

[quote=“TheFluffyOne;c-218004”]If they separate loadout and skin customization, what would happen to all the already owned loadout cards?
Would they be able to separate those too?
I’m a bit dumb about all the technical stuff, so I don’t know how possible that is.[/quote]

if the skin and the weapon+augment is combined it becomes the loadout card.
pretty cool aint it?


(TheFluffyOne) #10

[quote=“sweetColumn;c-218020”][quote=“TheFluffyOne;c-218004”]If they separate loadout and skin customization, what would happen to all the already owned loadout cards?
Would they be able to separate those too?
I’m a bit dumb about all the technical stuff, so I don’t know how possible that is.[/quote]

if the skin and the weapon+augment is combined it becomes the loadout card.
pretty cool aint it?[/quote]

So, I see. It’s a build your own loadout card kind of idea.

It’s a nice idea that would remove the experience of finally getting a silver, gold or cobalt, just to be disappointed by the augments and weapons. A great hope than within a split of a second turns into the greatest despair. As unique as that feeling might be, I would not miss it.


(GatoCommodore) #11

[quote=“TheFluffyOne;c-218027”][quote=“sweetColumn;c-218020”][quote=“TheFluffyOne;c-218004”]If they separate loadout and skin customization, what would happen to all the already owned loadout cards?
Would they be able to separate those too?
I’m a bit dumb about all the technical stuff, so I don’t know how possible that is.[/quote]

if the skin and the weapon+augment is combined it becomes the loadout card.
pretty cool aint it?[/quote]

So, I see. It’s a build your own loadout card kind of idea.

It’s a nice idea that would remove the experience of finally getting a silver, gold or cobalt, just to be disappointed by the augments and weapons. A great hope than within a split of a second turns into the greatest despair. As unique as that feeling might be, I would not miss it.[/quote]

but ofcourse the cases now contains skin and/or weapons+augments instead of normal loadout cards. I wouldnt want to make it into the crafting we have now so the skins are now can be traded up e.g. 3 lead skin can be traded up to iron skin, 3 iron skin can be traded for bronze skin.

these seems like unnecessary upgrades and stuff but it does feel better than the current crafting


(ImSploosh) #12

I like the ideas, but as already mentioned, I’d prefer getting new maps over this stuff right now. Personally, my order of wants goes as follows: Maps->Revert to old crafting system prices->More Customization->More Trinkets->Challenges.

Mostly just basing that off of your ideas mentioned. Of course there are other things I’d like to see, but I’d like maps more than anything right now.

As for crafting, I’d really just like to see the old prices come back… The current system is just awkwardly priced for the most part. Yeah sure, it’s cheaper if you stockpile 864 leads (think that’s it), and trade up to a Cobalt. BUT, I’ve NEVER seen someone with nearly that many. People get a variety of cards, though the majority will be lead/iron. Bronze, Silver, and Gold should be worth more. I’ve only used the new system a couple of times and I’ve stuck to purchasing specific Bronze cards if I want them. I’d love to trade up for Cobalt, but the current system just makes me feel like it’s not worth it. Worst part being that I can’t simply trade up to Silver/Gold as I grind it out for a Cobalt because that would be a waste of fragments.

That’s how I see it anyways. People have already made videos and such explaining it much better than I ever could. :wink:


(K1X455) #13

Steam $0.50 for every merc trinket.

$0.50 to get the trinket, 6000 kills to get flash on kill feed.

I’d pay good money for merc skins too.