I’ve complained a decent amount about DB’s progression and customization options. But I realized that without offering my idea of a solution, I’m just part of the problem. So here we go, this is going to be long. Here’s my suggestions for the upcoming updates to customization and content:
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Trinket Overhaul
In a near update, add about 20 new trinkets of differing rarities and introduce a new “Trinket Case”. Allow us to buy these trinket cases with either credits OR real money, but make sure we have the option to do both. Make each trinket assignable to ONE card only. Once a trinket is assigned it cannot be moved to another loadout card and can only be removed from the loadout card by “destroying” it. This adds complexity to trinkets and the opportunity not only to monetize them, but to allow us more in depth customization. For instance, I could now play with multiple different trinkets in a match due to having different trinkets assigned to different loadouts. -
Separate skins from Loadouts
This has been suggested countless times, which says that it’s something the community wants. Make loadouts and skins in separate cases and allow us to assign a “skin card” to any loadout we want. But make it the same as the aforementioned trinket overhaul, once assigned it can’t be shifted around. This allows for further customization as we like it and allows for more case sales in loadouts as well. -
Add More Skins
Add at least 10 more skins in a customization update. Take a look at your community, they’re already designing skins for you, just hold a contest with the best skins getting into the game. Take a look at CS:GO for inspiration on how to do that. -
Add both character specific challenges and non
I would love to have challenges to complete in general and character specific ones as well. For example, have a “Stabber” challenge that requires you to get knife kills (say 25). Once you reach 25 you get a small credit bonus and then the challenge gets harder (say up to 100 kills). Once you max out that badge you get a special reward (a case or credit bonus or booster or trinket etc.) The big one would be character specific challenges. Like one for Fletcher where you have to get sticky bomb kills by sticking an enemy with your bomb and then detonating it afterwards or getting multi-kills with sticky bombs. Again, rewards for levels of the badge and say once all the character challenges are maxed you get a special reward: a special skin made ONLY for that character AND a trinket of that character. (Pretty sweet amiright?) This alone would add HOURS of replay value for veteran and new players alike. -
Crafting System Overhaul
Add the option to “trade up” back in but with a new cost. For each rarity trade-up there is a fragment cost (10 for iron, 30 for bronze, etc. I just threw these numbers out for example, I don’t know what the prices should actually be). That way veterans get the progression back in skin crafting, the new players still get their discounted path to Cobalts over the old system, and we get a choice of stockpiling fragments and saving a little time, or progressing through each rarity level with a slightly higher cost. Either way it combines both systems and makes both feasible to use.
I don’t know if you’ll see this SD and @stayfreshshoe, but if you do please pass it along to those who are working on these upcoming updates. You said in your last video you’re working on content, this is a great place to start in my opinion.

