Programming Tutorials for RTCW?


(shLepr) #1

Hi everyone,

I’m an old school wolf mapper, looking to return the scene in the interest of boosting my portfolio reel. I’m aware that the RTCW player base is very small - so no discussion needed on that point. Again, this is a personal goal to make a solid reel featuring good gameplay and level design, etc.

I want to create a few maps, as part of a new mod I have in mind. The mapping, for the moment is not the issue, it’s the mod programming.

Put simply, where can I find a decent collection of RTCW programming tutorials?

It astounds me the lack of documentation on the subject. I’ve spent a considerable amount of time searching for “rtcw programming” and can regrettably find next to nothing beyond setting up the environment to edit the source, etc. The most informative tutorial showed me how to give the medic a panzer… That’s about as far as I get.

I am not a programmer, so I can’t just take it from there. But that shouldn’t matter IMO. In most games, you will find countless programming tutorials. Why not for RTCW?

Look up HL2 programming (released a few years after RTCW), and you will find hundreds, if not thousands, of great tutorials. I’m looking for 10 even… :rolleyes:

And before anyone suggests, for what I’m looking for, Q3 or ET tutorials may not apply - as I’m looking to modify specific RTCW features… like changing the available classes per team.

Can anyone help a brother out?


(stealth6) #2

unfortunetly modding is pretty difficult, so that explains the lack of tutorials.
I’m actually suprised that you managed to find one explaining how to give the medic a panzer.

I myself know nothing of modding, but I don’t think you’ll be able to find a step by step tut to achieve what you are looking for.
Your best shot is to follow that medic tutorial and take it from there, just experiment and see what happens.
Maybe you could get in contact with somebody who has made a mod for RTCW and ask them some structured questions, like how the SDK structure works or where to find certain pieces of code.

Anyway good luck! :smiley:


(dutchmeat) #3

RTCW, like ET, is based on the Quake3 engine. They are pretty similar, so what you can do, is take a look at some Q3 modding tutorials, and try to apply those mods to RTCW. Like I have :slight_smile:

Before you start, do a basic C course on the internet, there are tons of them, just look up ‘C hello world’ or ‘C programming’.

After that, read all the articles in the following link, so you know what you’re doing. (or atleast have some pre-knowledge)
Then try to apply mods like ‘anti-gravity boots’ to RTCW, and then follow with adding a cvar.

http://www.quake3hut.co.uk/q3coding/code3arena/

Also check other tutorials at http://www.quake3hut.co.uk/q3coding/

Good luck


(shLepr) #4

Nice, thanks Dutch. I was still hoping for specific RTCW programming tutorials - but I guess as you’ve said it would be a good idea to warm up with Q3 tutorials… and maybe I can take it from there.

appreciate it. :slight_smile: