Programmers of the Campaign deserve a kick to the balls


(1111) #1

I am level 15-16ish in Brink and decided to finish some Campaign missions (I’ve already played thru the Resistance campaign and now wanted to finish them both). When I choose the mission and play it on the Normal difficulty I notice a certain pattern on every game I lose.

Whenever there’s an objective we have to attack / destroy I can do well by just killing people and using my Engineer class skills. Most of time.

But if it’s about playing on the Defensive side… God help us Solo players.

First, we use use 14 minutes and 15 seconds having no struggles defending an area and I have just enough time to run and place necessary mines and turrets and kill and defuse stuff.

The clock says 00:45 and I die. Suddenly, the bots on my side start doing nothing and the enemy does the one least heroic act to plant bomb etc. I have no way to run there and defuse anymore, so we lose this one objective at the overtime and the enemy gains another 10 minutes to destroy the next one.

Everything goes smoothly, we disable the bot and it seems like we can’t lose.

01:30 seconds left, my bots let the enemy repairt their maintenance bot and we lose because the friendly bots are coded to start sucking and the enemy bots gain instakill bullets at the last minute.

Wtf, way to get people frustated while they only play at the “Normal” difficulty. It’s not like I need to win always but after a bad day I’m not looking to get frustated like this after playing 20 minutes straight because the game plays on my false feelings of hope.

If I saw the person who programmed it like this I would knife him into the balls.

Otherwise, Brink is a great game.


(wolfnemesis75) #2

Bots have a final push at the end of matches. But wow. Not sure anyone deserves a kick in the balls. Man, do you know how much that hurts?


(1111) #3

Of course, I’ve been kicked to the balls when I was younger. Was just frustrated about this no matter how logical it sound that there’s a “final push for enemy bots” or “final stroke for friendly bots” at the end of the match. I can go and take a **** at the start of the match and come back after it’s halfway over and we’ve still not lost all of the objectives. At the last minute my gun becomes a pea shooter and there are five enemies constantly hacking/planting the main objective. Anyone who has been in a similar situation can understand what I’m talking about.


(wolfnemesis75) #4

I know what you are talking about. Been playing for 200+hours. The game is meant to be challenging even in Normal. Not using that as an excuse or suggesting that you’re doing something wrong. Just the way its designed. The bots have been improved with this latest patch. What plat are you on? Brink is always better with friends. (I am on xbox) :slight_smile:


(yuval152) #5

I agree,the problem with the final push is that the Friendly AI is getting dummber and the enemy AI is getting 1 hit kills,and alot more smarter than humans.


(Ghostdog) #6

Odd. When I played the campaign (a while back) it seemed easier to complete the defensive missions, mainly because the friendly bots seemed incapable of the coordinated push required to nail down objectives in offensive missions (particularly the hacking objective in the infamous ‘Day one early launch’ mission).


(wolfnemesis75) #7

Pretty much the Hack portion of Shipyard as Security on Hard Mode is by far the toughest. The defending portions I never allow the enemy to get the Crane fixed. :slight_smile: Again, Brink is much mo fun with friends. Thats my best advice I can give!


(1111) #8

Agree and I have almost always 5 or more people playing Brink on my Xbox Live friends but I can’t see why anyone would want to play Campaign missions? Well sometimes they do, sometimes they don’t.

Like I said, I am not afraid of challenge but it’s just full of **** and never happens when playing with humans that the enemy gets zero plants/hacks in the time span of 14 minutes but suddenly succeeds when there’s 45 seconds left. Someone gave them an Intelligence buff, triple Kevlar vests and one-shot-kill weapon buffs? See, no rational explanation.


(tokamak) #9

Only if they have balls.


(SinDonor) #10

I wanna get them flowers instead, or maybe just Appleby’s


(AmishWarMachine) #11

[QUOTE=1111;362429]I am level 15-16ish in Brink and decided to finish some Campaign missions (I’ve already played thru the Resistance campaign and now wanted to finish them both). When I choose the mission and play it on the Normal difficulty I notice a certain pattern on every game I lose.

Whenever there’s an objective we have to attack / destroy I can do well by just killing people and using my Engineer class skills. Most of time.

But if it’s about playing on the Defensive side… God help us Solo players.

First, we use use 14 minutes and 15 seconds having no struggles defending an area and I have just enough time to run and place necessary mines and turrets and kill and defuse stuff.

The clock says 00:45 and I die. Suddenly, the bots on my side start doing nothing and the enemy does the one least heroic act to plant bomb etc. I have no way to run there and defuse anymore, so we lose this one objective at the overtime and the enemy gains another 10 minutes to destroy the next one.

Everything goes smoothly, we disable the bot and it seems like we can’t lose.

01:30 seconds left, my bots let the enemy repairt their maintenance bot and we lose because the friendly bots are coded to start sucking and the enemy bots gain instakill bullets at the last minute.

Wtf, way to get people frustated while they only play at the “Normal” difficulty. It’s not like I need to win always but after a bad day I’m not looking to get frustated like this after playing 20 minutes straight because the game plays on my false feelings of hope.

If I saw the person who programmed it like this I would knife him into the balls.

Otherwise, Brink is a great game.[/QUOTE]
Is all of this after the patch? Because in the update ( http://www.splashdamage.com/node/848 ) they point out that time-based AI difficulty was supposed to go the way of the dodo. If it hasn’t, they’d probably like to know so they can look into what didn’t go according to their plans in that regard.


(AmishWarMachine) #12

Actually, just read that update changelog again…

Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)

…for whatever reason, they only changed bot AI for freeplay… which is odd.


(1111) #13

All of that happened today because I had a day off the work and nothing else to do so I played Brink for like 4 hours straight. After some time you start to notice certain patterns and it was definately time-based? What else could it be?

Edit: forgot to mention that I play on Xbox360 and downloaded the patch a day or two ago.


(sereNADE) #14

blurring the line between single player and kicked in the balls or brink: ballers club?


(JayXombie) #15

I had this problem exactly, it’s like a bad case of follow the leader. If I die, my teammates seemingly follow my lead. It happened numerous times at 1:00 left.


(H0RSE) #16

(Jimmy James) #17

OK, so you admit that you know what it’s like to get kicked in the balls and yet you would still wish that upon another human? You might want to go see a professional about that.

Also, considering the turn that this thread has taken I am definitely not following any youtube links!

-JJ


(FrankieGodskin) #18

Seconded. :eek: