Problems with textures not appearing on .ASE models.


(Raven) #1

I have a friend that is doing all of the conversions himself and he is trying to add the clipmodel function to them, but it is not working for him just yet. Unfortunately, I only make models and do not have to deal with the conversions and .ASE file editing so I am basically useless to him. I was just wondering if somebody could shed some ligt on these problems for us:

[b]I was working on turning the trees into .ASE files as you suggested. I too feel that I have to get the trees clipped properly so I exported a tree from max as a .ASE file using the settings that follow:

When I import the ASE model into radiant it appears without any textures on it, only the missing shader red/black pattern.

Also when I compile the test map the tree doesn’t seem to clip the player.
[/b]

UPDATE: I was able to tell him what was wrong with his clipping, but I am not able to figure out why the textures won’t show up.


(BoltyBoy) #2

you need to name each material in Max with the relevant shader name to be used in Gtk.


(ydnar) #3

Using q3map_clipModel [in this context] is a bad, bad idea. It’s not designed for such small stuff. Besides, how hard is it to slap down a block of weaponclip?

y

Edit: clarified


(Raven) #4

Thanks guys :slight_smile: I actually sent him a lot of info. and he got them textured, but the clipping is not working for him. I will tell him that clipping the trees is something he should do by hand.