having a little probleme here… if im trying to play my map it says that team_wolf_checkpoint must have a “scriptname”!!! the thing is that, i dont have that team_wolf_checkpoint!
can any1 help me???
problems with: team_WOLF_checkpoint
You could try opening the .map file in a text editor (back it up if your unsure), then use the text editors find function to look for any team_wolf_checkpoints you might have.
anyho, it worked too
a pic of map, im workin with: 
(those replys are there because i have no sky or anything around the map)
On another note: looking at the helmet of your player, it seems you are playing you’re map in an unclean version of W:ET.
It’s best to map in a clean environment, basicly a copy of your whole W:ET folder with all unnecessary pk3’s thrown out.
i have many other questions??? how to re-select objects (pieces of map),when i have already unselected them? i ask it because i made a small piece of map, with no textures, can i re-select those prats??? realy need it!
If you are talking about the brushes in GTKRadiant: SHIFT + click on them.
I would also sugest to read the manual. It contains quite some usefull info, including the “group select” functions.
anyway, im not using different topics for MY problems.
So i have another problem: when i load my map it says:“SV_SetBrushModel: NULL”
ive checked all of the brushes myself, but i found nothing thats wrong (the problem came after i built some doors)
- open the .map file in radiant
- in the “texture window”, select the “origin” texture and then press SHIFT+A(this will highlight all of the brushes, containing the origin texture, within the map)
- use this scenario over and over again to find and check each origin brush’s use…
(Origin brushes cannot be used in the “open world” of the map ((aka: they have to be coupled to an entity)) ) - delete any that are NOT coupled to an entity, check the use by using the (n key).

since nothing helped, i just checked the enties list and what did i see???
ofcourse somehow there was about 20 useless asn modeless func_door_rotating-s
so i deleted all doors and re made them


