I’ve a problem with my mountains. I’ve a mountain which is a func_static (non-visible: 0) and inside structural caulk brushes. It’s placed behind the sky-textures and to make it visible I tried a few things:
- misc_vis_dummy targeting to the func_static
- misc_vis_dummy_multiple targeting to the split func_static (several func_statics)
- func_statics origin inside the players room
- make the func_static detailed or structural
- func_static with the farplanedist key and value of 10000
Other possible important information:
- there is no fog in the map
- it’s the sky of oasis
- compilemode: “(single) BSP -meta” and when I tested it and it didn’t work I continue with the vis compile: “(single) -vis”
Here a screenshot. It looks like the mountain is cutted by vis-blocking. Maybe a distancekey which is wrong?:
I hope someone had this before…
