I have a weapon model, but some of the textures keep going whacky on me… I have one group, grip1, which has it’s own texture. There’s another group, barrel, which also has it’s own texture. grip1’s texture is also being applied to barrel in game, and I’m not sure why. It’s like barrel is just part of grip1, although I’m 100% positive it is not.
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/multiplayer/bar/bar_3rd.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
//$parenttag "tag_weapon"
//$parenttag "tag_flash"
// tags
$tag "tag_weapon"
$tag "tag_flash"
// meshes (surfaces)
$mesh "clip"
$skin "models/multiplayer/bar/BAR_clip_1.jpg"
$flags 0
$mesh "grip2"
$skin "models/multiplayer/bar/BAR_Handle_6.jpg"
$flags 0
$mesh "stock"
$skin "models/multiplayer/bar/Stock_1.jpg"
$flags 0
$mesh "grip1"
$skin "models/multiplayer/bar/hand_grip_1.jpg"
$flags 0
$mesh "barrel"
$skin "models/multiplayer/bar/barrel_3.jpg"
$flags 0
$mesh "trigger"
$skin "models/multiplayer/bar/Trigger.jpg"
$flags 0
The qc file is fine, and I’ve checked in npherno (dear god i’ve learned not to use that pile of crap for exporting, just checking my tags and doing minor texture changes), and it’s correct in there as well. I’m completely puzzled. :moo:
and, one other thing - will there be a release of the player animation tools anytime soon? or has digibob just been feeding me deception and lies :bored: