Yes yes, this is yet another thunder thread. I wanted to share my thoughts but the other threads were already cluttered up with different topics and arguments. It would simply get buried. So I figured I should just make my separate thread. In this thread I wanted to talk about what I think is wrong with the concussion grenades and what splash damage can do to fix it.
Here are the patch notes:
-Removed ‘cooking’ from Concussion Grenades
-Reduced fuse time to 1.6s (from 2.0s)
-Reduced throw-cancel cooldown cost to 4s (from 8s)
-Increased movement stun radius to 368u (from 240u)
-Looking away from Concussion Grenades now dramatically reduces the duration of the blinding effect
-Team-mates now receive a much shorter blinding-effect when Friendly Fire is Off
-The duration of the blinding effect now correctly scales down over distance
-The severity of the movement stun effect now correctly scales down over distance
-The movement stun effect now gradually recovers over time
-Removed the mouse sensitivity reduction from the stun effect
-Dynamic objects like secondary objective doors now correctly block effects (we dont care about this)
The concussion grenades felt fine to me (except the bugs) before the patch. I didn’t think this hotfix was completely necessary. When I first read these I thought they seemed reasonable, they buffed movement stun radius by roughly 50%. However now it “correctly scales down over distance” and plus, it “gradually recovers over time” which scales the effects down even more. I think these changes really drag down this buff.
In-game it seemed people were stunned for so short of a time before they start moving properly again. This is my theory as to what happened to the concussion blast and why it’s not so effective now. Correct me if I’m wrong about this or I didn’t get it exactly right.
Let’s say movement stun lasts for 3 seconds. For maybe 1 second you will be stunned. But you’ll start moving faster after that because it recovers over time. Plus it stuns for less if you’re not in the center of the blast. So for 2 seconds you are simply recovering. Just an example.
What I’m trying to say is, the movement stun time remained the same. But it was occupied by recovery time where you get faster. So the time when you were vulnerable was decreased.
That and they got rid of mouse sensitivity which makes it even easier to fight back on the receiving side. I think they should revert the movement changes except the increased radius. Or bring back mouse sensitivity and change movement stun to pre-hotfix.
Bottom line is, movement stun is miniscule and they need to buff it to stun longer or better.
Flash seems to work fine for me and I don’t have many complaints, people seemed to be decently blinded even after they recovered from the movement stun (which is still a short amount of time).
Looking away wasn’t such a bad change itself. Imo it was made worse by the fact that they decided to get rid of cooking. For no reason whatsoever they simply got rid of cooking. And they think decreasing fuse time by 0.4 seconds was going to compensate for that. Not being able to cook just means it’ll give the victims time to look away and get no flash. On the other hand pineapple seller is blowing up his fruit in mid-air and one-shotting everyone. Bring cooking back, and teach thunder how to count to 3.
Throw cancel, team flash and dynamic object changes were great.
