He needs to simplify his map, or use MORE detail. (Actually, you need to build a good solid hull and make all other stuff detail)
The quake engine uses a void space: only what you create is there.
Solid brushes will split up this huge “virtual” space. First q3map will take that largest brushes. When q3map has split the space into large cubes it will look if there are still solid brushes into that cube. If not, it simply saves that space and calls it a leaf.
Here you probably have too much solid brushes. When pressing CTRL+D in Radiant, all detail gets hidden. Check if all the remaining brushes really should be detail. (aka: if you would make them detail and hide them, they don’t cause your map to leak)
Maps don’t need to be huge to spawn this error, sometimes small brushes so small they allmost cannot be seen, can cause this as well. (such brushes can be caused by using the CGI tools)[/quote]Thanks for your reply…
But how do I know which brushes need to be detailed and which don’t?
How will detailing many brushes affect to gamespeed? Will FPS drop radically?
Thanks again.