Hi everyone, I’m fairly new to mapping and am working on my first map now. I’m having a problem where I create a building, then rotate it, then move it to just the right spot only to find in the process all my brushwork for the building gets screwed up.
In this first shot, I’ve just loaded a pre-fab building:

Now I rotate it to the angle I want…

And finaly I move it to the exact spot I want it…

But wait! What’s happened here? Upon moving it all the brushes which make up my prefab now have gone mad, each shooting off into their own different angles. The problem I found, was having snap to grid enabled.
So just turn it off when you’re going to move rotated buildings you say?
Well, I’ve tried that. Doing so makes everything in the editor look fine and dandy, but when I acctualy compile a map in which I’ve done that in, the buildings in game all appear jumpbled just like the third screenshot posted above, I’m not sure if during the compile process everything is snapped to grid or what.
So does anyone have a fix for this or perhaps some tips on acheiving the same goal I’m going for but with a different process?
Thanks in advance.


