Problems using models . md3


(TNT) #1

:banghead: well i got some .md3 models are from the pk0.pk3 are from ET I try to use the models using “misc_gamemodel” & " misc_model " but when I insert the model it shows the next message


vfsExtractRelativePath: C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/radios_sd/compostalliedclosed.md3
cleaned path: c:/program files/wolfenstein - enemy territory/etmain/models/mapobjects/radios_sd/compostalliedclosed.md3
Matching against c:/program files/wolfenstein - enemy territory//etmain
vfsExtractRelativePath: failed
trying with a short version
vfsExtractRelativePath: C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/radios_sd/compostalliedclosed.md3
cleaned path: c:/progra~1/wolfen~1/etmain/models/mapobj~1/radios~1/compos~1.md3
Matching against c:/program files/wolfenstein - enemy territory//etmain
vfsExtractRelativePath: failed
WARNING: could not extract the relative path, using full path instead
Autosaving…
Saving map to C:/Program Files/Wolfenstein - Enemy Territory//etmain/maps/autosave.map
Map_SaveFile: C:/Program Files/Wolfenstein - Enemy Territory//etmain/maps/autosave.map
Saved in 0.03 second(s).


and the model look like this ?

so what im doing wrong? any ideas?
thank you…

:banghead:


(Loffy) #2

Hi!
We have found that models don’t show up because Radiant sticks in the full path in the model key where it only needs models/mapobjects/blah.md3.
This a bug (or a feature if you like).
Select model, hit “n” on ketboard and make sure the path is models/mapobjects/blah.md3 and nothing more. (Delete the part: C:/Program Files/Wolfenstein - Enemy Territory/etmain)
:slight_smile:
// Loffy


(TNT) #3

:clap: Thank you for the help it really works also I find some info about it here
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=4301
:bash: :banghead: