Problem


(MindConfusion) #1

I’m new to mapping etc and I have been searching around getting tuts printing and everything and honestly I am starting to get alittle po’ed with it all, so I just thought I’d ask to save me abit of time ya know.

I wanna create a light (spot light) which moves freely around in a semi circle, is it possible to have a light beam that can been seen and be on the ground going over everything (tree’s, building etc) if so please a tut.

And with EasyGen, having alittle trouble understand export section when I finish my work (.map) is there a tut out there that might explain it in pure lamen terms.

Thanks in advanced for the help.


(DeAtHmAsTeR) #2

for your easy gen query - use search button


(Mlehliw) #3

You might want to hold out for an answer from a more technical source, but I don’t think your moving spotlight idea will work simply because lighting is calculated in the bsp process. Therefore the only type of lighting you can have is static or those dynamic lights which simply flicker.


(ziege) #4

It must be possible, I saw it in Medal of Honor :slight_smile: Can’t you just have a moving decal brush that emits light?


(chavo_one) #5

You can use shader tricks for the beam and “light” circle on the ground, but once you start talking about actual light calculations, the engine will let you down.


(Blockbuster) #6

its done in RTCW sp :slight_smile: the dam map for example

:moo:


(chavo_one) #7

True, but IIRC, those spotlights consisted only of a rotating beam texture. There was no visible lighting of the ground where the spotlight pointed.

is it possible to have a light beam that can been seen and be on the ground going over everything (tree’s, building etc)


(Vetinari) #8

just an idea, dunno if it works:
create a bunch of spot lights pointing to the semicircle and switch them on/off via a script
i.e X=off O=on o=next to be on (horrible ascii art :wink: )

XXXXXXOoXXX


(Blackadder_NZ) #9

But it would still look horrible.

You’d need about 200 decals to switch on/of to make it look smooth.


(sock) #10

This was a model and shader trick, not an actual dynamic rotating light.

Sock
:moo: