Problem...


(Mère) #1

I’m making a map of my home , and I’ve got some problems with making my doors…

Some of my doors contain windows, and I would like to have them breakable.
The problem is , if I do this, and I test the map , the windows won’t move with the door, they just stay on their original place…

Can someone help me?


(DeAtHmAsTeR) #2

you need to select the windows aswell when you make the func door rotating


(Mère) #3

I did…

That’s the problem…


(DeAtHmAsTeR) #4

i aint sure if you can have it func_explosive and func_door_rotating - but i maybe wrong.


(Mère) #5

maybe I need to do it in e specific order?


(MuffinMan) #6

afaik you can’t do that, a brush/patch can always only belong to one entity